Showing posts with label Maplestory Skill Guide. Show all posts
Showing posts with label Maplestory Skill Guide. Show all posts

Saturday, 9 January 2010

BunnieSohee's Guide For Ranger 70-120

There are TOO MANY ARCHER GUIDES with the SAME BORING information. So i will not touch on level 1-70.

I just kinda kinda not happy about the lack of hunter guides, Im a level 9X Ranger playing in MapleSea Aquilla and i think its time a voice from Aquilla stood out.

Ranger Pros and Cons :

Pro's

Good speed

All you need is a + 10 speed snowshoes , Icarus 2 cape + 10 dex, a speed pill,and a +10 speed bow to make your speed 40. Therefore you land faster than Assassins and have a faster shot repeating rate than them.

High-damage and Good Skills in Maplestory Powerleveling

A hunter has many skills that are a combinations of other jobs, for example,Strafe is a varation of savage blow WITH critical. Therefore you have stable medium high damage. Rain is like slash blast for a warriors pole-arm, but without the loss in damage per enemy hit.Inferno is like OMG!! It totally overpowers Fire mages explosion in terms in speed. And unlike Snipers ice shot, it has the ability to critical.

Good stalling ability

Two stalling skills, Puppet and Hawk, while totally useless with higher level boss monsters due to the fact that they have massive aoe(area of effect) spells.It works very well and saves you thousands of mesos. Because one hit recieved in higher level dungeons is equal to one unagi or higher wasted. Hunters are useful in zakum for stunning the mobs zakum spawns out.

TOO MANY MOB KILLING SKILLS

Just too many mob killing skills, you got bomb, rain and inferno, what else do you want?

Con's

Archer is boring to train for 80 levels Firstly, youre using the same skill Double shot or Arrow blow for 80 levels,since level 1 strafe is not efficient and costs you more pots. And if you take Arrow rain and decide to train at forest of golem maps. You will suffer until level 82 before you master rain and start owning those mobs.

Archer items are HARD TO FIND(but rather cheap)I spend hours trying to look for my overalls and bows in the free market.

Archer is a upper-tier character.The tier order goes this way. Dragon knight, Bandit, Sniper,Ranger,Assassin,Crusader/Knight, Ice/lit wizard, Fire/Poison Wizard, and Priest is in the lowest tier.This goes in the order of damage range.Therefore archer is not the best, But is still high up.

Archer is straining on your fingers.Later ill be discussing on techniques for hunting. Consistently spamming jump strafe makes you out match assassin if youre good enough.

Lastly archer is lousier that SNIPER.No matter how i dont want to admit it, Snipers have way better damage. But we still look cool right xD? Hehehe.

The Misconception of archer is hard to train.Its harder than sins due to lack of jump evasion at level 40-60, but the speed of training is PRECISELY the same due to the same amount of exp needed to level therefore archers are NOT hard to train at all but its ONLY IN YOUR MIND that makes you not want to train archer. Comparing it with other classes.

BANDIT class is the hardest to train due to lack of ranged skills and only a single hitting enemy attack which can be compared to any other jobs first job attack skill.And is easier to train at higher levels compared with a ASSASSIN due to the fact that archer has become a good handler in and out of enemy mobs. And you don't have to repetitively climb the ladder to hit one of Zakums upper hands.

Techinques

Normal training techniques

The jump over small monsters,turn around shoot theory.This works for small monsters only. Example : Trapped in a corner with a agro'ed fire boar walking towards you. Simply Jump over it and shoot.

Momento Abuse(Movement)

using monsters to intentionally propel you foward, which requires lots of practise.This involves a monster spawning directly on you, and pressing jump + a

left or right direction and propels you forward a further distance.(pretend you got hit by a lupin banana in midair and thats the motion im talking about)

Momento Abuse part two

Ever had a large monster spawn on you? Where you usually took 2 bump hits from it trying to get out from its center,Stone golem for example.Use the momentum by the direction it knocked you in to escape the second hit.

Invincibility frame abuse

For example, in Santuary 3, where you see a Taurospear ready to poke you,just bump into a cold eye and recieve 70 damage instead of 1600

Jump raining

This method is the best way to lure and kill large mobs asap. Its equivalent to the mages teleport and cast. Unless mages jump cast and then teleport(which I don't see often).Just jump rain into a group of monsters and repeat cast it.

Rope Escaping

Using a rope to evade damage from a charging attack(monster bumping into you),or an projectile.

Order of skills

Close proximity to medium proximity to far away. Use Arrow rain to lure,puppet to provoke,and when the enemies are stalling in that other direction, you get to arrow bomb/strafe/inferno them at your own disgression. Using the correct skills at the correct time is very important.

Cliff Sniping

Stand on an area where enemys cant hit you and... SHOOT

Knowing when to run

Do not stick in a corner when you have a mob charging towards you. Monsters usually have a patrol radius of half a screen left and right from their target(YOU).Therefore if youre cornered with no mob hitting skill at close proxmity, you may have to waste potions just to get out.Advanced Training Techniques

Jump Shooting (3 parts)

Binding-The perfect button,SPACEBAR!! Its in close proximity within your probable keyboard setting. Mine is Z - Arrow Bomb, C - Arrow Rain, V - Fire shot, F - Puppet, X - Strafe.

As you can see. binding jump to a common key with a big surface area is easier than haveing a cramped key setting like u,i,h,j,k,n,m. With j as your jump key.Finding the perfect key is important otherwise you may suffer from carpal tunnel syndrome(hand joint disfiguration)

Technique- A jump shot must be executed with both buttons pressed at the same time in the same frame.A tap will suffice, holding it will just increase the effort needed to lift your fingers and hit them again. I suggest you try practising a light bounce of the keyboard with your fingertips.To save money,practise chair-hopping. This involves a chair(relax chair,sky-blue wooden chair). Press at the correct time, and you will see your character jumping without changing the animation to a jump animation, and you will see your character in the sitting position "jump".Jump shooting also saves the time you stop moving for 16 frames when you cast a support skill like Soul arrow.

Timing- Jump shooting needs proper timing, not for the initial jump, but for the exact time you can do another jump shot again. You have to estimate the amount of time needed to land if you hit a monster. For example you jumps fowards into a mixed golem,and you have that knockback animation in the air where your character freezes for a frame without moving when the monster hits you. This lag time will cause you to lose out on a split second advantage with your ksing foe.

Using Monsters/Background objects to propel you fowards.For example in the ice caves,using the geysers to knock yourself forward and slip past a mob.

How to earn money in mapleSea

Scrolls scrolls SCROLLS and more scrolls. Not those cruddy scrolls you get in PQ, but by training hard you get at least one every two levels. In maple sea,scroll prices are HIGHLY INFLATED due to high demand and high availability.The fastest way to make money in maplesea is to make maplestory accounts,train each of them to level 40(can be done in 4 weeks) and complete all the quests that gives you 60% glove for attack or 10%. This means either 2-3m for each character. And then they can put their eqips found in storage and delete the character and start over.(This may be considered abuse, but i dont think many know about it)

Train at efficient places. Since monsters have a 60% chance of dropping maplestory mesos and an etc drop. So one shot one kill = 60% chance a money roll will drop. This means more loot and more chances of rare drops.

Scroll Equipment and sell them at higher prices. Since godly equips in aquilla are high in demand. And each goes for about 4m-54m depending on the stats. We have high rollers spamming 10% scrolls on weapons these days.And high rewards if they suceed.

Wednesday, 6 January 2010

MapleStory Hunter's Guide To A Powerful Ranger

Welcome and thank you for using this guide. My name is Shaun,and playing MapleSEA Delphinus now, a LV92 Ranger . I also have a cleric at LV42 , currently inactive. I decided to help out the community by sending a guide to Hidden-Street but I will not touch on the 2nd Job section as there are already many guides in Hidden-Street regarding that topic.

A special thanks to the Hidden-Street staff for allowingme to post this guide and for the information given. And Wizet for creating MapleStory.. This guide wouldn't exist without it..

If you're a Sniper, this guide may or may not help you... Well, just take your time. It's quite similar since almost all the Sniper's skills are the same with the Ranger's. Specifically, Arrow Rain, Inferno and Silver Hawk. These 3 are very similar.

Ver 3.30: Added a 4th Job Info and Skills section into the guide. Also updated the Custom SP Build a bit. Others contents are not affected. Guide has been widely filled.

Ver 3.15: Further upgraded the Custom SP Build. Added a version check for users to keep track of each skill build update starting Version 4.0 onwards. Corrected other further minor errors.

Ver 3.0 : Changed the opening part of the guide. Slight update on my character's LV. Cleared further errors. Edited some FAQs and some comments.

Ver 2.80: Updated the SP section. Table of Contents has been changed slightly. Other contents of the guide are not affected.

Ver 2.75: Updated the Custom SP Build to Ver. 3.90. Reversed the SP allocation for skills Inferno and Silver Hawk. Replaced the last FAQ with a Inferno FAQ. Cleared minor errors.

Ver 2.60: Updated the Custom SP Build once more. Added a version number for the Custom SP Build. Changed some texts and corrected more errors. Updated the information of 3rd Job
Skills.

Ver 2.50: Made a note on the Custom SP Build section. Please refer directly to that section for more information. Further updated that skill build also.

Ver 2.30: Changed LVs 73-76 of the Custom SP Build. Rearranged skills Inferno, Strafe and Arrow Rain <1>. Those who followed the previous, you can continue. Result will
still be the same. Cleared and edited certain texts.

Ver 2.25: Updated the "extras" section and re-edited some texts.Content is still the same. Just that some of the texts have changed.

Ver 2.20: Changed some texts for all SP Builds, cleared moreerrors. Also, updated the ending, notes and intro section.Added a results list into the Custom SP Build section.

Ver 2.15: Added some short FAQs regarding the Custom SP Build. Corrected some errors. Slightly updated the ending section. Further updated the Custom Build.

Ver 2.0 : Thought over the Custom build and re-edited it. Hope there aren't any mistakes this time. Changed all the "Fire Shot" texts into "Inferno". That's what it isin MapleStory.

Ver 1.85: Changed my mind on the Custom SP Build for Rangers.Figured that Thrust wasn't very well needed.

Ver 1.80: Slightly updated by cloud3z. Thanks for the help.

Ver 1.75: Included a user-friendly Custom SP Build of my own.Further updated the skill builds.

Ver 1.50: Corrected some errors. Updated the skill builds.Added an FAQ under the SP Build section.

Ver 1.25: Added a few skill build FAQs. Corrected more errors.

Ver 1.20: Re-edited and cleared some language errors. Made it easier to understand the guide better.

Ver 1.0 : The newly created guide... Having all the nesscesary information needed for a Ranger.


The 3rd Job Skills... One of the best set of skills in the 3rd Job Class... From Strafe to Arrow Rain, and Inferno... I'll give a short briefing on all the skills. This set of skills is so overwhelming!

[Thrust]: Master LV20 Passive
Pre-requisite: None

Description: Boosts up the moving speed.
Comments : This is by right the only skill that increases Speedpermanently. I liked it at first... But it's not too good.You can get at least 20 Speed from using equipments and
using a speed pill together. Some regard it as a waste of skill points .

[Mortal Blow]: Master LV20 Passive
Pre-requisite: None

Description: For a certain rate, allows you to fire arrows even at a very close range. Even kills a monster with one shot every once in a while.
Comments : This is a good skill. Unlike Final Attack, it only activates when you are close to the monster, not randomly. Also, this skill eliminates the minimum range problem. You may want to get it as soon as possible.

[Puppet]: Master LV20 Support
Pre-requisite: None

Description: Summons a puppet (your other self) for a certain amount of time. While the puppet is around, the monsters will attack the puppet, not you.
Comments : This skill's sole purpose is to lure monsters and then SHOOT!Very useful in those closed-up maps where it's so tight that there's nowhere to run. Just place a puppet somewhere else,the monster will move away and you're safe.

[Inferno]: Master LV30 Active
Pre-requisite: None

Description: Uses fire-based arrows to attack up to 6 monsters at once.Only works when equipped with a bow.
Comments : This skill is otherwise known as Fire Shot. Nice skill. Finally, bowmen have an elemental attack. There is also that 1.5x element weakness multiplier. It also works exactly like Arrow Bomb except it doesn't stun. Unlike Sniper's Ice Shot, this skill can critical but their's do not. Works wonders with Critical and the elemental weakness together.

Thursday, 5 November 2009

Maple Story Thief guide

Beginner Stat Descriptions There are six stats you can increase when you level up. They are Hit Points,
Mana Points, Strength, Intelligence, Dexterity and Luck.
STR: The amount of damage you do at the beginning for thieves is NOT based on STR. So just put it up SLIGHTLY if you want to become a STR Dagger Thief. Keep it at 4 or 5 if you are other type of Thief.
INT: Your spell damage is based on this. This is USELESS for thieves, only used for Mages. Keep it at 4 or 5.
DEX: This determines your accuracy and avoids ability. You need 25 of this to become a Rogue, your first job advancement. Put it up to 25 ASAP. After that, DEX should be twice your level so that you will have the new equipment.
LUK: This is your biggest stat. It determines your damage. Whatever you don't put into DEX goes into here (unless you're a STR Dagger Thief). Don't care your HP and MP at the beginning, they'll increase on its own and you don't need to give them a boost.

Stat Build - Claw Thief

Stat Build - Claw Thief When you start, you get either 4 STR or 4 INT. One of them could be 5 if you don't want to spend too much time. Keep rolling the dice until that happens or your stats will suffer.
LV10: 25 DEX, 37 LUK
LV15: 30 DEX , 57 LUK
LV20: 40 DEX , 72 LUK
LV25: 50 DEX , 87 LUK
LV30: 60 DEX , 102 LUK
As you can see, DEX should be twice your level, and LUK should have everything else. Put up your LUK by 5 each time for 3 levels, then put up DEX by 5 twice so that you will have enough DEX to upgrade your armour and weapons. For example:

LV21 +5 LUK LV23 +5 LUK LV25 +5 DEX LV27 +5 LUK LV29 +5 DEX
LV22 +5 LUK LV24 +5 DEX LV26 +5 LUK LV28 +5 LUK LV30 +5 DEX

This will give you enough DEX to upgrade your weapons, putting up LUK to increase your maximum damage, so it's best to put that up as fast as you can. You will need 10 less than usual, so just put DEX in at level 49, 50, 59, 60,etc. You only need 90 DEX at level 50, 100 DEX at level 60, etc. The ratio changes from 3 LUK to 2 DEX and becomes 4 LUK to 1 DEX.

Stat Build - LUK Dagger Thief

When you start, you get either 4 STR or 4 INT. One of them could be 5 if you don't want to spend too much time. Keep rolling the dice until that happens or your stats will suffer.
LV10: 25 DEX, 37 LUK
LV15: 30 DEX , 57 LUK
LV20: 40 DEX , 72 LUK
LV25: 50 DEX , 87 LUK
LV30: 60 DEX , 102 LUK
As you can see, DEX should be twice your level, and LUK should have everything else. Put up your LUK by 5 each time for 3 levels, then put up DEX by 5 twice so that you will have enough DEX to upgrade your armour and weapons. For example:
LV21 +5 LUK LV23 +5 LUK LV25 +5 DEX LV27 +5 LUK LV29 +5 DEX
LV22 +5 LUK LV24 +5 DEX LV26 +5 LUK LV28 +5 LUK LV30 +5 DEX
This will give you enough DEX to upgrade your weapons, putting up LUK to increase your maximum damage, so it's best to put that up as fast as you can. You will need 10 less than usual, so just put DEX in at level 49, 50, 59, 60,etc. You only need 90 DEX at level 50, 100 DEX at level 60, etc. The ratio changes from 3 LUK to 2 DEX and becomes 4 LUK to 1 DEX.

Stat Build - STR Dagger Thief

When you star, get 4 INT, don't worry about the rest of the stats. Keep doing this or your stats will suffer.

LV10: 10 STR, 25 DEX, 31 LUK
LV15: 10 STR, 30 DEX, 51 LUK
LV20: 10 STR, 40 DEX, 66 LUK
LV25: 15 STR, 50 DEX, 76 LUK
LV30: 20 STR, 60 DEX, 86 LUK

You are the only type of thief who requires STR because your dagger has STR requirements, STR does not affect your damage. DEX should be twice your level, check how many STR the next dagger needs and increase that accordingly, put the rest of your stats into LUK and the amount of DEX needed for the next weapon/armour upgrade. After Level 40, your DEX requirement decreases. You will need 10 less than usual, so just put DEX in at level 49, 50, 59, 60, etc. Put up however much STR you need for your next dagger. You only need 90 DEX at level 50, 100 DEX at level 60, etc.

Tuesday, 13 October 2009

Archer Skill Build Guide--First Job Skill Builds

Standard 1st Job Build

Level 10 - 1 Arrow Blow

Level 11 - 3 Blessing of Amazon

Level 12 - 3 Eye of Amazon

Level 13 - 3 Eye of Amazon

Level 14 - 2 Eye of Amazon,1 Critical Shot

Level 15~20 - 3 Crit

Level 21 - 1 Crit,2 Double Shot

Level 22~27 - 3 DS

Level 28~30- 3 Blessing of Amazon /Focus (Arrow Blow is possible, but not recommended since you already have maxed DS)

End Results:

Max Double Shot

Max Eye of the Amazon

Max Critical Shot

3 (or 12) Blessing of Amazon

0 (or 9) Focus

1 Arrow Blow

Explanation of Build:

This build is most recommended due to the fact that it takes the cost of arrows and pots into consideration at the beginning of the build to avoid wasting money. The build also utilizes Double Shot, which has the potential to out damage Arrow Blow.

A player that chooses to go with Focus at the end, most likely prefers to utilize the power of the skills?ability to increase accuracy and avoid simultaneously. An advantage of having Focus at a decent level is that it can potentially increase the possibility of a player receiving a MISS from a monster’s touch or attack. The disadvantage to Focus is that it requires the use of MP and must be recast over time.

Those who prefer to have passive accuracy will put their remaining points into Blessing of the Amazon. The Bowman will be able to hit certain monsters at an earlier level, and unlike Focus will not have to recast or waste MP due to its passiveness. The disadvantage to this build is that archers already have a decent amount of accuracy and extra may not be all that necessary. It will also lack the extra avoid that Focus would give.

Arrow Blow Build

Level 10 - 1 Arrow Blow

Level 11 - 3 Blessing of Amazon

Level 12 - 3 Eye of Amazon

Level 13 - 3 Eye of Amazon

Level 14 - 2 Eye of Amazon, 1 Critical Shot

Level 15~20 - 3 Crit

Level 21 - 1 Crit 2 Arrow Blow

Level 22~26 - 3 AB

Level 27 - 2 AB 1 Blessing /Focus (DS is possible, but not recommended since you have maxed AB)

Level 28~30 - 3 Blessing/Focus

End Results:

Max Arrow Blow

Max Eye of the Amazon

Max Critical Shot

3 (or 13) Blessing of Amazon

0 (or 10) Focus

Explanation of Build:

This build is for Bowmen who prefer the ability of Knock back, or KB (not to be confused with PKB). Since Arrow Blow does a great deal of damage on one blow, it has a greater potential than DS to KB a monster, making it flinch and become unable to attack or move for a short period of time. Against mobile monsters and bosses such as Mushmom and Alishar, the numbers of attacks the boss or monster will attempt to deliver to the person using this skill build will most likely decrease due to KB. Arrow Blow can also keep monsters and bosses at a distance from the Bowman. Although 2 less MP per fire compared to DS is not a big difference, over time an Arrow Blow Archer may save money on pots.

The disadvantage to this build is that DS has the potential to be stronger than Arrow Blow due to the activation of Critical Shot on each arrow of DS. A person who decides to go Arrow Blow should attempt to have above average equips to compensate for the damage difference and still stay on par damage-wise with OTHER average DS archers.

(In regards to whether or not to put the remaining points into Focus or Blessing of the Amazon; see Standard 1st Job Build)

Note: Currently level 19 Arrow Blow does more damage than level 20 Arrow Blow. It is recommended you leave Arrow Blow at level 19.

Slightly Funded Power Build

Level 10 - 1 Arrow Blow

Level 11 - 1 Double Shot, 2 Critical Shot

Level 12~17 - 3 Crit

Level 18 - 3 Blessing of Amazon

Level 19 - 3 Eye of Amazon

Level 20 - 3 Eye of Amazon

Level 21 - 2 Eye of Amazon, 1 Double Shot

Level 22~27 - 3 DS

Level 28~30 - 3 Blessing/Focus

End Results:

Max Eye of Amazon

Max Critical Shot

Max Double Shot

3 (or 12) Blessing of Amazon

0 (or 9) Focus

1 Arrow Blow

Explanation of Build:

The Slightly Funded Build is for people that can easily give/obtain pots, arrows and etc. Basically, anyone who is making a new character that is not starting in a new server could use this type of build since they have the money to spend by following this build.

The end result is identical to the Standard 1st Job Build. However, the order in which you get the skills is different. If you use this build, you will be able to use DS immediately, and along with Critical Shot, the player will have extra power early. But in order for it to work correctly, you will need to be able to supply the new character with potions and arrows, making this build difficult to use for a character on a new server.

DS Before Critical Build

Level 10 - 1 Arrow Blow

Level 11 - 3 Blessing of Amazon

Level 12 - 3 Eye of Amazon

Level 13 - 3 Eye of Amazon

Level 14 - 2 Eye of Amazon, 1 Double Shot

Level 15~20 - 3 DS

Level 21 - 1 DS, 2 Critical Shot

Level 22~27 - 3 Crit

Level 28~30 - 3 Blessing/Focus

End Results:

Max Eye of Amazon

Max Critical Shot

Max Double Shot

3 (or 12) Blessing of Amazon

0 (or 9) Focus

1 Arrow Blow

Explanation of Build:
This build is exactly the same as the Standard 1st Job Build, except Critical and DS are reversed. It is founded on the idea that Critical's effects are greatly diminished without Double Shot, because the chances of activating Crit when attacking twice (and with improved attack) are higher. Shooting two arrows without Critical is better than shooting single arrows with Critical. DS can be used well without Crit, while Crit isn't that good without DS.

However, as with the Slightly Funded Build, you will need to provide for MP potions.

But also,You could buy maplestory mesos and maplestory account for your characters from MMONICE, just have a try!

Tuesday, 6 October 2009

Maplestory Dragon Knight: Dragon Blood vs Warrior Elixers

As a Maplestory player, you need some game guides to enhance your character's skills. So i collect lots of MMORPG guides from network. Of course, you can post your guides or tips at our website.

The choice of of whether maxing Dragon Blood has always been a great controversy.
However, this section is dedicated in explaining the Pros and Cons of Dragon Blood, and whether it is an applicable choice for each build.Something that everybody should remember is that Beholder's Buff does NOT stack with Dragon Blood!

Dragon Blood
Level 20: MP -24 HP -20 every 4 seconds; Attack +12 for 160 seconds

Warrior Elixers
5000 meso each; Attack +12 for 480 seconds

First of all, I'd like to point out that the HP drain is very negligible. Seeing as how we're all Dragon Knights who receive thousands of damage, what's the matter with only losing 800?

Next, going with Dragon Blood instead of Warrior Elixers will save you mesos, but not to the point where it'll be noticable in the short run.

As said before:

Anoymonous said: "If you can't afford Warrior Elixers, you've got a bigger problem."

For 1 Warrior Elixer, it is equal to casting Dragon Blood 3 times.
5K for 8 minutes vs. -172 MP -2.4K HP from Dragon Blood.
Obviously, you would heal much more than just 2.4K HP with a single honster, which costs 2.8K meso.

Now for the psychological aspect:
Warrior Elixers have many positives consisting of; Used as a time measurement of a training spot, Cannot be dispelled, Lasts full 8 minutes before needing to be re-cast, and saves you 20 SP

Dragon Blood on the other hand, have positives which are listed as: Saves Use slot, Saves some maplestory mesos, Unlimited re-use, Saves your a trip to NLC to repot. ( The last one can be disregarded, seeing as how you'll have to go to NLC for Honsters and Supreme Pizzas anyways. )

Finally, the effect it would have on builds.
Pure Spear users are most likely out of all the ones listed above, to go with Dragon Blood, seeing as there are no other skills that are more important.
Pure Polearms come as second, but would need to sacrifice SP from Polearm Crusher.

Hybrids would be MUCH better off not getting Dragon Blood at all in my opinion. A couple problems will come up from choosing to max Dragon Blood:
-No Spear Fury for mobbing
-Lower level Sacrifice

So at the end of the day, the choice whether to max Dragon Blood draws from your Build and personal preferences.

Sunday, 4 October 2009

Monsters Strengths and Weaknesses In MapleStory

Thank you for coming here, firstly, welcome to MMonice, then, we have enough MapleStory mesos and MapleStory powerleveling service if you need to buy. Thirdly, I got this article from other site, and hope you like it.

As you know that monsters in MapleStory have a defense rating that is used to counter both the physical and magical attacks. For instance, a "Sentinel" is substantially armored compared to other monsters in its level range. It has a better defense against weapon attacks which then makes it hard for most characters near its level to launch a sufficient attack.

On the other hand, Magicians are less adept at killing monsters which employ magic defense including "Luster Pixies", who enjoy lesser vulnerability against magical attacks.

Other monsters have elemental strengths and weaknesses that make them, more or less, defenseless against certain elemental attacks. A case in point is the "Fire Boar", who is weak against ice-elemental attacks, yet strong against fire-elemental attacks.