Showing posts with label Maplestory Quest Guide. Show all posts
Showing posts with label Maplestory Quest Guide. Show all posts

Wednesday, 30 December 2009

Orbis Party Quest Guide

01.Introduction__

I am making this guide in order to help people to understand Orbis Party Quest (OPQ) better. If you consider yourself a Pro. in this PQ, then go ahead and see if you have a better idea of how to do stages then email me :D There might be some mistakes because I don't know everything from this PQ but I am sure that this guide is helpful.

"A few days ago, after a huge rainstorm, a new cloudy path has emerged at the top of the Orbis Tower, behind the statue of Minerva the Goddess. The clouds have broke apart, and a new mysterious tower has emerged. We have made the conclusion that the tower we're looking for is the tower of a being that controlled Orbis way back: Minerva the Goddess. I'm more than certain that Minerva the Goddess is trapped somewhere in that tower. What do you think? Would you like to explore the tower and find the remnants of the Goddess?"

------------
[ 1A.Overview ]
------------
You must be from level 51 to level 70 to enter this party quest.
Location: The Unknown Tower - Orbis
_Enter through Orbis Tower Entrance - the portal to the bottom right.
** First of all choose your path, boss PQ or rush PQ. If you decided to do rush PQ, don't ever do boss until you are sure you won't rush again. The reason is that if you killed boss once your exp. will go down from 7500 to 5250 each stage in the tower** If you decide to do rush, scroll down to Rush Party section. To get ready for finishing the whole quest, you should bring with you a good amount of Eyedrops and Holywaters or All Cures because the boss can curse you. For some jobs, if you get cursed, it might be the result of your death. So you better get ready!
_ Eyedrops are used to cure Darkness, a curse that lowers your accuracy.
_ Holywaters are used to cure Sealed, which means you can't use your skills.
_ All cures are used to cure everything, a combination of Eyedrops and Holywaters.
_ You need a huge amount of potions, and I mean huge! Papa Pixie does around 1,300 damage on you. It's good if you have a cleric to heal you, but what if your cleric dies? The potions are for that purpose - in case your cleric dies!
_1,500HP up :) or magic guard
A party for the PQ includes 6 people.
If you can get all jobs (Thief+Magician+Warrior+Bowman) into one party, you will receive a blessing from Wonky once you get in.
The blessing might be:
+30 physical and magic attacks
+30 accuracy and avoid ability
+30 physical and magic defenses
+20% speed and 10% jump
You will probably want to check what kind of bless Wonky gives you. If you get bonus attacks then make sure your party member won't use Rage or Meditation. Those support skills will cancel out Wonky's bless. Bless or Iron body will cancel out Wonky defense bless. Wonkey's bless lasts 30 minutes, so if you can't get to boss in 30 minutes then his bless will disappear :P The way to get in this party quest is just like any other. The leader of the party clicks on Wonky and chooses Apply for Entrance to enter the party quest. You'll be given 60 minutes to finish the quest.
**The fastest way to rapidly click is to drag the "Apply for entrance" right over Wonky then keep clicking and pressing "enter" for "next". Note that "enter" always activates "next", but chooses "no" in yes/no windows.
(R Amythest)

------------------
[ 1B.Feeding Wonky ]
------------------
As you notice, when you talk to Wonky at the Unknown Tower there is "Give Wonky something to eat" tab. Savag3blow informed me about it. First off here is what you can feed Wonky:
_Fried Chicken
_Red Bean Porridge
_Hamburger
_Unagi
_Ice Cream Pop
_Chocolate
_Red Bean Sundae
If you feed him, you'll get a better chance of receiving a "special mission". I believe that the better item you feed him, the higher the chance. The missions can be:
_Complete the party quest within 25 minutes
_Kill all the Luinel, or Jr.Kitties (at <2e.room>)
_Complete the Room of Guilty - Eliminated all Lucidas (there is no confirmation of this one so if you do get it, please tell me)
_Collect 6 LP Disks
I never finish any of those missions above, so I don't know what are the rewards. I heard that you get additional exp. for completing the mission.
_The way to active the Mission is LEADER click on Wonky at the entrance. Don't worry, just click on him and he will ask you whether to leave the Quest or not if you don't get the Mission. If you got the mission, he'll state it. This is confirmed by me.

---------------------
[ 1C.Job Requirements ]
---------------------
Party MUST include the following jobs:
_Thief (Sin/Bandit) that has at least level 11 haste, lower hastes can't help you pass the Entrance and other stages.
_Warrior (Fighter/Page/Spearman) must be high level or high dex, to hit boss. Warriors do good damage on the boss. The other jobs might need a spearman's Hyperbody to increase their HP.
_Magician (Cleric/Wizard) with teleport (needed to pass the Lobby stage). I don't think I have to explain why we need a cleric. :P Well, you don't want magicians to be the main attackers because Papa Pixie is strong against magic. Sadly, this "must" does not include bowmen, but bowmen do good damage on boss (Papa pixie) and helpful in some way. To fight boss, you'll need at least 2 lvl60+ attackers. The reason is low level warriors and magicians won't be able to hit the boss. Thief/Archer will have difficulties surviving after the boss' attacks.

-----------------------
[ 1D.Failing the Quest? ]
-----------------------
Yes, you can fail this quest. The conditions for failing this quest are:
_Leader disconnected or you disconnected.
_Leader died or you died.
_A member of the party left the party inside the quest ( it's okay if he or she leave the party outside of the quest).
_Click Wondy and press next/yes in the Entrance.
_Ask Eak to leave party in the Center Tower.
_A party member drops the wrong music CD while the right one is playing.
_Not having enough members for Sealed Room.
_Members with Stone Pieces die/ disconnect in either Lounge or Walkway.
_No thieves (most of the stages)/ magicians (for Lobby)
_Run out of time
When you failed the party quest, you'll be send to On The Way Out. This is when you need to scroll down to On The Way Out sections to learn how to leave :P I guess... ha!

__02.Enter the Full Party Quest__

-------------
[ 2A.Entrance ]
-------------
-->6000 exp.

Require: Haste.

"Hi, my name is Eak, the Chamberlain of the Goddess. Don't be alarmed; you won't be able to see me right now. Back when the Goddess turned into a block of stone, I simultaneously lost my own power. If you gather up the power of the Magic Cloud of Orbis, however, then I'll be able to recover my body and re-transform back to my original self. Please collect 20 Magic Clouds and
bring them back to me. Right now, you'll only see me as a tiny, flickering light."

----------
\ Mission \ Get 20 clouds pieces and drop it in front of the little light.
----------

_Feel free to click on Wondy and leave the party quest here. If you accidently clicked Wonky, don't click Next, but click End Chat or press Esc.
_Leader should click on Wonky once to see if you got the mission.
_Chamerlain Eak is appearing as a "tiny, flickering light" in the middle. You need haste to climb up and collect 20 Cloud Pieces around the map then place them right at the light spot to summon Eak. Don't be disappointed if you think Eak should be more cute and cool. After that click on Eak and he'll transport you to the Center Tower. Oh, your leader will click, not party members.

---------------------------------------------------------------------
NOTES: If you killed boss you'll receive 4200 exp. for Entrance and 5250 exp. for other stages.
---------------------------------------------------------------------
-----------------
[ 2B.Center Tower ]
-----------------
--> Exp. gained from Jr.boogies

-------------
\ True Mission \ Get the missing Statue Pieces from all the rooms (stages) to recover the Goddess Statue.

_This is the place that you'll be walking around a lot to enter the stages.
_It has Jr. Boogies which do around 200 damages. So be careful, you don't want to go away here :) because Jr.Boogies will fly to you and you know...
_You can kill those Jr.Boogies if you want but you need high dex and level to hit them. They gave good exp. like around 500 exp each. This is when thieves or bowmen come in handy since they always have high dex-high accuracy. Low level thief/bowman will not 100% hit the Jr. Boogies. We need both high accuracy and high level to kill them. You can only enter the place that your leader goes to (now leader can abuse leadership power).
*Notes: You can choose to go to any room in here, it doesn't matter as long as you can get all the Statue Pieces. I'll explain from the bottom to the top, from left to right :).

Here's the map
___________
2J On The Way Up
2I Walkway
2G 2H Lounge, Storage
2f Sealed Room

Broken Goddess Statue *broken*
Statue
2E Room of Darkness (Hidden street)
2D Lobby
2C Room of Guilty
___________

Most people chose to do orderly from bottom to top but I refer do Walk Way first because most people die here, with stones, make you rush...if you do this room after the other, you'll have to do all over again :(

----------------------------------------------------------------------
**I recommend to skip the Room of Guilty, unless you want some adventure**
----------------------------------------------------------------------

-------------------------------------
[2C.Basement - The Room of the Guilty ]
-------------------------------------
--> No exp.

Require: 2000HP and up (just in case)

"This is the room of the Guilty in the Tower of Goddess. Minerva the Goddess used to keep the most sinister monsters that have committed the most hideous crimes here. Thankfully you won't find a piece of the statue of goddess here so please return to the ladder on the right side of this room. But then again ... something maybe hidden ..."

You can enter the basement through the ladder at the bottom of the Center Tower. This is the only stage where you won't gain experiences or . So you can decide whether to explore it or not. Haste or other kinds of speed equips are disabled in this room. There are 3 holes that you can enter from top to bottom. You'll want to jump diagonal to the holes, you can't get in them if you jump straight down. There are some platforms that you can jump from. It's dark so good luck in getting in the holes :P
-------------
Rope
_ _
O First

_
O Middle

_ _
O Last hole

o Teleport up to Rope
-------------
Each hole will lead you to a Jail. Jail contains Lucidas which hurt 2,000 damage. You can't hit them but you need to kill them to proceed. So don't think you can hit them if you have high accuracy. I recommend not to trying hiting them either. The switches are your friends :) Hit a switch and a trap will start. Use those to damage the Lucidas. After killing all Lucidas, you can go ahead and enter Jail Treasure. Please note that if you didn't kill them, there won't be a ladder. The Jail Treasure contains a box that drops Crystal Ores. All holes are somewhat the same.

The first hole, however, is the easiest, where you don't have to face the danger of touching the Lucidas. There are 8 Lucidas in here.
______________
O = Enter the Treasure
L L L 3 Lucidas
X _ X Switches
X _ X L L Switches - 2 Lucidas

L L L 3 Lucidas
X X
X 3 Switches
O Hole
---------------
The " _ " is the safe area for u :) You'll see 3 switches as you come in, just hit the switch and the traps will start to attack the Lucidas. Same to the other ones. Well, try to limit the amount of times use to kill Lucidas. I think the lesser time you use to kill Lucidas, the valuable Crystal Ores you will get.

The middle hole is more difficult than the first one.
-------------
O Treasure
X _ X
Rope
L L L L

L X X L
Rope
X _ X X = switches
Rope
L L L L =Lucidas
O O = Door
-------------
You'll have to reach the first set of switches by climbing fast to the rope while the 3 lucidas was at the left side. The second set is dangerous. The 2 lucidas will run around if you tried to climb and hit the switch they will chase you and ... So I think it's best for you to stay on the rope and wait for a chance then jump to the left or right then hit the switch. It doesn't look like you can hit the switch but you can :) Then the last set of switches. You'll have to wait for a chance (again) then run really fast to the rope and climb up. Just pay attention because those Lucidas jump. So they touch you while you're on the platform.

The last hole is the last one you want to enter. You'll be wasting potions or die if you are not careful. I'll leave the exploration to you since I did not have a chance to explore it yet :P

To go back to the Center Tower, simply go to the door at the bottom and press up. It'll teleport you up near the ladder, climb the ladder and you're back at Center Tower. ===============================================================================
----------
[ 2D.Lobby ]
----------
-->7500 exp.

Require: Haste, Teleport

"This is the lobby of the Tower of Goddess. This is the place Minerva the Goddess preferred to listen to music. She loved listening to different kinds of music, depending on what day of the week it was. If you play that music you played before, the spirit of Minerva the Goddess may react to it and something curious may happen."

----------
/ Mission / Get the right CD of the day and drop it in front of the player.
----------

_ In this stage, haste is needed for you to jump up to the boxes, and don't think that you can do the magicians boxes with 23+ jumps, you can't.
_The first and third box (from right to left) are for magicians, only Teleport can help you reach the platforms.
_Members will need to hit 7 boxes to get the right CD and whoever gets the right one needs to place it in front of the CD player. If you drop another CD while the right one is playing, you'll fail the quest** There is no backup sorry :P
_The right CD is determined by the DAY of the week. You can either talk to Eak or look at the chart down there for details. The leader will then click the Eak cloud and hit the box for <3rd Statue Piece afterward.
**NOTES: Do not walk out of the room until you got the <3rd> because you CAN'T go back in! Here is the chart of what type of CD you need for what day.
------------------------------------
Day Type Color of CD
---------- ---------- ------------
Monday - Cute - Orange
Tuesday - Scary - Yellow
Wednesday - Fun - Purple
Thursday - Sad - Dark blue
Friday - Cold - Light Blue
Saturday - Tight - Green
Sunday - Operatic - Red
------------------------------------
---------------------
[ 2D.Room of Darkness ]
---------------------
---> Exp. gain from monsters 460 exp. for each.

Require: None.

"Argh, so dark here. You're now inside the Room of Darkness in the Tower of Goddess, but they, how did you get here? You won't find a piece of the statue of goddess here. I suggest you check out other rooms instead."

Evil Eak don't want us to kill the Jr.kitties (Jr.Cellions, Lioners, Grupins) that's why he suggested "you check out the other rooms instead". :P You guessed right, many Jr. kitties are in this room waiting for you to get exp from them. :) This room also has a prize on top once in awhile, and it could either be diary page 1, 2, 3, 4, 5, 6, 7, 8, 9, or 10 but there's no confirm what are they for. Climb the ladder to the right and go up. Like Eak said, you won't get any
Statue Piece. To leave this room, press up at where you came from.

----------------
[ 2F.Sealed Room ]
----------------
-->7500 exp.

Require: At least 5 members.

"This is the Sealed Room of the Tower of Goddess. It's the room where Minerva the Goddess felt safe enough to keep her very valuable belongings. The three steps you see on the side work as the locks that can unseal the curse, and they all have to carry the exact amount of weight. Let's see... it'll require five of you to stand on it to match the ideal weight. By the way, you'll need to solve this in 7 attempts or less, or you'll be banished from the sealed room, as well as changing up the answer in the process."

-----------
/The basic /
-----------
This room might be the most troublesome if you don't get how to do it. Haste/Teleport are disabled in this room. In this room, you need to "balance out" the weight of the 3 stones. You can find the 3 stones near Eak. You have Left, Middle, and Right stone and only 5 members are needed to finish this stage. You have 7 tries. The combinations are:
-----------------------
500 410 320 230 140 050
041 032 023 014 005
104 203 302 401
311 221 212 131 122 113
-----------------------
Well right, 7 tries to do those combinations. Guessing isn't the best way. First you need all 5 members stand on the Left stone (5-0-0). Then click Eak and see the clue either "different"
or "correct". If you got "different", that means all the stones are wrong! Including the one you're standing on. If you got "1 correct", that means ONE of the stones is right So leave that stone alone! Now you just need to take care of the other 2 stones. Use the clues given to determine what is the right number of members needed on each of the stones.

-------------
/ Strategies /
-------------
Now, be happy, because James (savag3biow and savag3bl0m) sent me his chart the other day, all you need to do is copy down the chart and be pro in Sealed Room :) without wasting a single brain cell. Remember, when you see savag3biow or savag3bl0m, you know you got the pro. in your party. If you fail, you can try again, but the combination will change. Well if you think my explain is not good enough, then include James' method! Here's the chart:

500

Same---------- ----------Different

410 410

Same- -Different Same- -Different

320 302 311 320

Different- -Same Same Same Same- -Different

401 230 203 212 221 230
- Different
Same Same Same Same Same
140
140 104 113 122 131
Same
Same Same Same Same Same
041
050 005 014 023 032

_First off, you start at 500. There are two possible answer: Correct (Same) or Different. Hey hey, pay attention, there are two 410 here. If you get SAME, you'll follow the left of that char. If you get DIFFERENT, you'll be continue at the the right of the chart. So good luck. James stated, "there are lots of logical stuff that I cannot explain clearly, but I guarantee it will work." I have confirmed, it works well. Here is the Original Image (use it if you found my chart confusing):

**Okay, take your time reading the method for Sealed Room :) If you happened to find my language too confusing, chart too weird, then try this out...

Written by XBanditsFury (IGN):
_Email: dashuaige92(at)yahoo.com
_Server: Bera Start with 500, then follow these rules until you clear the stage. If the leader sees "Correct (Same)," then go down that column from the combo you just tried until you see"SAME" and try the combo to the right of that "SAME" next. If "Wrong (diff)," then go down until you see "DIFF" and try the combo to the right next.

Note: Some only branch off into either "SAME" or "DIFF" because that's the only thing that you can possibly see if you followed this right.

1st 2nd 3rd 4th 5th 6th Last

500
SAME 410
SAME 401
DIFF 320
------- SAME 230
------- SAME 140
------- SAME 050
DIFF 302 -------
------- SAME 203
------- SAME 104
------- SAME 005
DIFF 410* -------
------- SAME 311
SAME 212
------- SAME 113
------- SAME 014
DIFF 320* -------
------- SAME 221
SAME 122
SAME 023
-------

DIFF 302
------- ----

DIFF 230*
------- SAME 131
SAME 032
-------
DIFF 041
-------------------------------------------------------------------------------
*The stage will never clear on these combos, but they are needed to branch out all other possible combos to fit the 7-try limit.

Is this the only way to complete it? No. But it is proven to never miss if done correctly. If you are not convinced, choose any combo from the list above and test it using this format. It is also theoretically faster than most ways, given enough combos to rule out luck, since there is a minimum number of people that are required to move after each try. This is useful for rush parties that choose to do the Sealed Room stage along with Entrance and Lobby, where speed is important.

I saw some other method of doing Sealed Room too, but they missed sometimes. I believe the chart works well, I never miss before. Trust the chart :P When you clear the stage: Don't forget to go to the top and get the <4th>!!!*** Unless you want to fail the quest.

-----------
[ 2G.Lounge ]
-----------
-->7500 exp.

Require: Haste, living members (death members with stones will make you fail)

"This is the lounge area of the Tower of Goddess, where the guests stayed for the night or two. has been broken into 40 pieces, and separated all around the lounge. Please roam around and collect the pieces of 5th Small Pieces."

---------
\ Mission \ In this stage, you need to collect 40 small pieces from 4 rooms.
----------
__________
Room 303
Room 302
- - - -Press up on the stones to teleport to the next level.
- - - -
Room 301
Door&Eak
Room 304
~~~~~~~~~~
----------
Room 304
----------
_It is dark and u can't see anything except for the boxes. Don't trip and fall.
_Go to the box and get the small piece out of it. There are 10 small pieces in here, 5 on the left and 5 on the right. here's the map of the platforms.

------------------------------------
Left: Right:
_
-_ _
-_ _ -
_- _- _
_- o - - _

- is how to step to the next one
_ is where the piece at
o is the door
------------------------------------

_Sometimes jump randomly isn't a bad idea.
Then you'll need Haste to get into other rooms since the platforms are too high for normal jumps.

----------
Room 301
----------
_is the one above the cloud Eak.
_Only magicians should do this room because those Cellion can use their MP to defense weapon attack. Weapons can only do 1 damage on them. :P
_There are 10 Cellions, each drops a small piece.

---------
Room 302
---------
_To get to this room you'll have to pass 2 rows by press up on one of the stones. There are 3 stones to try for each row, and 2 will teleport you down.
_After that you can enter the room and beat up the Grupins. Those are strong against Magic, so watch out magicians! That means physical damages are welcome. They do ~300 magic damage on you so be careful.
_10 small pieces can be found in here.

----------
Room 303
----------
_The room above 302, you need haste to get up there.
_Those Lioners won't attack you :D, but they just disappear and reappear.
_Ice wizards are awesome for this room, they freeze the Lioners. Then Lioners can't disappear no more :(
_Any jobs can do this room; however, I recommend sin/archer/magician because with long range they can kill those easier than those with short range. So wait until they appear and attack them.
_Each Lioner drops a small pieces. You should have 10 small pieces in here.

Then get out of the room and give your leader the small pieces. You don't have to worry about getting the <5th> here because it'll be given to your leader as you clear the stage.
------------
[ 2H.Storage ]
------------
-->7500 exp.

Require: Haste or Long Ranges (Archer/sin/magician)

"This was formerly the storage area of the Tower of Goddess, but now, it has turned into a home of the Cellions. A Cellion took Statue of Goddess: 2nd Piece and hid with it, so it's your job to defeat it and bring back to the Statue of Goddess:2nd Piece."

----------
\ Mission \ Kill 15 Cellions to pass this stage
----------

The Cellion will spawn once at a time on different platforms. You'll need haste or long ranged members for several platforms (4,7,13) that are smaller than normal platforms. Normal jumps can't reach them. Here's how the map looks like:
_______
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
~~~~~~~
The order the Cellion spawn:

--------------------------------------
/ 1 10 9 13 11 6 12 2 5 15 8 4 7 3 14 /
--------------------------------------

_The best way is to spread out your members so you can kill them faster, rather than stay in a group and go up and down wasting time.
_The last Cellion will drop the <2nd>. Have the leader click Eak to pass, your leader doesn't have to keep the piece.
===============================================================================
------------
[ 2I.Walkway ]
------------
-->7500 exp.

Require: At least 1000HP or magic guard.

"This is the walkway of the Tower of the Goddess. The Pixies broke Statue of Goddess: 1st Piece into 30 pieces, and took each and everyone of them. Please eliminate the Pixie's and bring back the 1st Small Piece. In return, I will make Statue of Goddess: 1st Piece out of them. The Pixies have been strengthened by the power of the statue of goddess, so please be careful~"

----------
\ Mission \ Collects 30 pieces from killing pixies
----------

There are six platforms, 3 of the left and 3 on the right.
_____
o _____
_____ o
o _____
_____ o
o _____
_____ o

_Press up at the hole to teleport to the platforms.
_Like Eak said, those pixies are stronger than normal...So be extremely careful and I mean it. Even with 4k HP, once I got neglected and I died.
_The two bottom platforms have Star Pixies.
_The two middle platform have Lunar Pixies.
_The two top platforms have Luster Pixies. Before you jump down, check if you have 5 pieces for each platform. Once you get 30 small pieces, you're done.
_After you kill one pixie, it'll reappear in ghost form. It wants to revenge you because you took its small piece. :P Don't waste your time and your MP killing it because it'll die in around 25 seconds. The ghosts do around 300 damage physically and does around 800-900 magic damage. *So magicians, if you don't have Hyperbody, turn your Magic Guard on!* If you are AFK ( away from keyboard), you will mostly die, and the ghosts of course can fly, and please don't do trading in this room. Again, the leader will receive <1st> after giving Eak 30 small pieces.

------------------
[ 2J.On the way up ]
------------------
-->7500 exp.

Require: None.

"This is the path to the very top of the Tower of Goddess. at the very top, you'll find 5 levers that controls the door to the top. Your job is to identify the two levers that need to be moved, and move them accordingly. Once you have done that, let me know so I can determine whether you have moved the right ones or not."

------------
\ The basic \
------------
It's almost time for boss, don't you feel excited? Here we go, from now on, the leader will stay with Eak. :) The other members will climb up to the top. There are like 16 rows and each row has 4 stones. Only 1 out of 4 stones will take you to the upper row.

-------------
\ Strategies \
-------------
- The strategy is 4 members will stand on the 4 stones and press up whoever can get to the next row will call out the number, mark the spot so other people know where to go. Just keep going like that and you'll eventually get to the top!
- Brycy Ning said there is another easier way to up. Each party member goes on each of the stone and drops 10 mesos. Then whoever goes up will stay and the other party members will collect the mesos on the platforms that are not right (not teleport you up) and then keep going. This avoids confusion but takes a little more time. Well, choose whatever strategy you like and work best for you :D
- When you reached the top, use the party chat to tell your leader to keep clicking the cloud Eak. For leader, here is how to click fast if you didn't know how to do it. Hold down enter and keep clicking the cloud :P At the top, there are 5 switches and only 2 combinations are right. You don't have to hit the switches randomly. Only 1 member is required. Hit only 1 switch at a time: down and then back up. *Remember to keep the other switches UP not down. If the first one isn't work then go to the second one and so on. Just have fun while your leader click click like crazy :D Also thanks to savag3biow, he pointed this out to me. I thought we need to hit randomly the
5 switches. After you clear this part, a box will appear near to Eak. Inside the box is of course another <6th> :) Now, get out of there and ready for boss!

-------------------
[ 2K.Goddess Statue ]
-------------------

\ Mission \ Place the pieces to their correct location
----------

As you can see, the middle of the Center Tower is a statue, a broken one. Your mission is to recover the Statue. You need to get the appropriate and drop it where it should go to. The Wing should go where the wing is missing and so on. Here is where the pieces should go:

_3rd_ Wing (top)
_5th_ _6th_ Crystal - Middle part of Wing
_2nd_ Hair, you'll have to place right at the Statue's left leg

_1st_ Bottom left of Wing
_4th_ Bottom right of Wing

After you finish connecting all the Pieces, talk to Eak and then you will be at Garden!
-----------
[ 2L.Garden ]
-----------
/-------------------/
Boss: Papa Pixie
HP: 672,000
MP: 60,000
Exp: 17,000
/-------------------/

_Strong against: Ice, Lightning, Fire, Poison
_Drops: Ever Strange Seed

-----------------
Summon the boss
-----------------
First you'll need to kill the Nependeath and get the seeds. Then plant the seeds in the pots. For a while, you'll see another Nependeath will grow right where the seed is. I recommend not to kill them. Try to plant seeds on every pots you see and then kill the Dark Nependeath. Along the way you'll see a Dark Nependeath. Killing Dark Nependeath will result in "Here comes Papa Pixie". By the way, one pot that won't grow any Nependeath is the . Later on you'll need to plant Papa's seed there. That's the reason to keep the Nependeath alive, to mark the Pot of Life. Once, you're here, you can not return until you have the Grass of Life.

--------------------
Here come the boss
--------------------
Like I said, he'll hurt you about 1,300hp physically. Yes, he uses magic that hurts you ~1400hp. That's not all, Papa has DISPELL! Obviously, it cancels out all the supporting skills of yours. So be careful! Especially, wizards and clerics he'll cancel out you Magic Guard and Hyperbody leaving you vulnerable, one hit die? :) Like a snail. Well, warriors, be noble :) since you have high HP try to "tank" for your party members. I believe the best is warriors stay at front and keep Papa there while sins/archers/wizards stay at the back and attack. 1,500 damages are enough to push the bad big Papa back. Behind sins/archers will be clerics :). For bandit, all I can say is try to avoid his attacks. Be nice to clerics, they're the one who suffered the most to heal other members. Like Alishar, he will cursed you, so stock up on Eyedrops, Holywaters, and All Cures. If you got Darkness, use Eyedrops, if you got Sealed, use Holywater. Use All cures for whatever curses. :) He makes you slow too, slow just like him I guess. Papa summons Star Pixies, Lunar Pixies, and Luster Pixies. It depends on how low his HP is: If he has 3/4 his hp left, he'll summon Star Pixies. If he has 1/2 his hp left, he'll summon Lunar Pixies. If he has 1/4 his hp left, he'll summon big bad Luster Pixies to protect him. Seriously, I hate Pixies! They're annoying, and when you kill them, a ghost appears and do around 900 damage... as dangerous as the boss. So I
think it's better not to kill them. The saddest is my cleric friend, died by ghost pixies right after we killed the boss... When Papa dies, he'll drop an , all you need to do is plant the seed on the . The Seed will turn out to be a weird looking plant, hit it and get the . Then enter the portal to return to Center Tower.

-----------------
[ 2M.Center Tower ] *after boss*
-----------------
-->16099 exp.

Return to the Goddess Statue and place the Grass of Life in the middle of the Goddess Statue, near the area you drop the Hair. Then Minerva Goddess will appear and thank you for saving her. Have your leader talk to her and you will be at Bonus.

"Thank you for not only restoring the statue, but rescuing me, Minerva, from the entrapment. May the blessing of the goddess be with you til the end..."

I wonder if her blessing is the cause of we getting lower exp. the next time we enter the quest. She's probably mad because we made her "entrapped" many times as we enter the quest :P

----------
[ 2N.Bonus ]
----------
Needless to say, you just hit the boxes and see if you can get any special items out of it. You have 60 seconds.
The boxes drop:
_Coins, Popsicles, Ice cream, Juices :P
_Magic Capes lvl60
_Metal Silver Earrings lvl70
_Pink-flowered Earrings lvl60

After 60 seconds you'll be at the Treasure and the Goddess will gift you either one of these:
_Any kind of scrolls
_Level 65 gaia capes
_10 Power Elixirs
_20 Elixirs
_50 Mana Elixirs
_100 blue/white pots
_Unagis
_Screws
_Ores

-------------------
[ 2O.On The Way Out ]
-------------------
Talk to Eak to leave... If you failed the quest and you still have the items in the quest, you'll lose
them as you leave. There is away to get them out however, but I'm not going to cover the topic :) until I find out if it's against the law or not. If your party decides to rush, there is a 20 seconds delay before you can enter the quest again.

__03.Rush Party__

------------
\ The basic \
-------------
Rush parties only do the Entrance and Lobby stage and they'll rush for fast exp. Some rush parties will probably do Sealed Room too. As everybody can notice, there's a new "Glitch Party". Those parties only do Entrance and Storage. I heard that many got banned for Glitching, so I won't explain how it is done.

-------------
\ Strategies \
-------------
_Every time a party rush out, there are some delay seconds. Like I said earlier, you'll have to wait around 20 seconds before you can get in again. So the other party might have a chance to get in too if you click slow.
_To get out of the PQ fast in order to get back in fast, have one person of your party be a "leaver" that means the person will leave the party as he or she gain the exp. The leader will then reinvite the leaver, to be able to invite fast leader should have the character screen open or the "leaver" just stand where it is easy for leader to click and invite.

__04.Tracking__

Well, tracking is when you use the /find command to know where someone is at. So some people will write down the name of the people who are in party quest and track them to know when they're going to finish the party quest.
===============================================================================
__05.Legal__

Please report me if I have any mistakes through my e-mail tinmap2005(at)hotmail.com or just simply ask me any questions. You should title you e-mail "Orbis PQ", "maplestory" or something similar so I'll know that it's not a spam. Remember to inlude any nickname, IGN so I can creadit you, and if you like tell me how you want me to credit you...like make a box around your name or something ;)
_You can contact me through my maplestory ign Loyalnot on Windia, MapleGlobal. I will be happy to receive your feedback and help :D This guide is hosted on
_GameFaqs.com
_hidden-street.net
_Neoseeker.com
_supercheats.com
Do not plagiarize my work, feel free to paraphrase though. Anything else, just email me for permission, I'm an easy going person :)

__06.Credits__

+Wizet for making Maplestory.
+GameFaqs for the great site and the time reading my work.
+Hidden-street.net for the monsters' names and hosting my guide.
+Basilmarket.com for the information of Papa Pixie
+Imagehosting - host the sealed room image.
+Neoseeker and supercheats for noticing my guide.
-------------------------------------------------------------------------------
_Pawprint for proof reading me :)
_Bunny and Turtle for supporting me.
_savag3biow and savag3bl0m for the contribution to Sealed Room, On the Way Up, Feeding Wonky, and Pot of Life marking - a lot of help from him.
_xBanditsFury for the Sealed Room explanation.
_Bryce Ning for the new strategy at "On The Way Up" stage.
_Arran Thomas for the mistake in the title. (I put guild instead of guide :P)
_Sniperrule for the exact number of exp. at after boss and reward.
_Artymes - more for failing the quests section
_R Amythest - how to click fast
_Raven Aoki - notes for rush PQers
_HunterGenrou, of Bera for more feed wonky missions
_Cutekittenkyti for leaver strategy
_kn1gh7qu33n - maplesea - aquilla for room of darkness info.

Tuesday, 24 November 2009

Kerning City Party Quest

Kerning City Party Quest - Stage 1

Kerning City Party Quest - Stage 2

Kerning City Party Quest - Stage 3

Kerning City Party Quest - Stage 4

Kerning City Party Quest - Final Stage

Kerning City Party Quest - Bonus Stage

Kerning City Party Quest - Exit Stage

--------------------------------------

Party Quest - Stage 1

You need to be at Level 21-30 to do the party quests

Talk to Lakelis who is located in Kerning City, near the sewer. Form a party of 4 members before you click on Lakelis to do the party quest.

maplestory mesos

1. Walk to the right of the map and talk to Cloto.

2. Cloto will ask you a question and you have to answer it by collecting the exact amount of coupons for the question.



Tips* Questions that will be asked by Cloto and the answers:

i. Level to become Magician (8 coupons)

ii. Level to become other job (10 coupons)

iii. DEX needed to become a thief or an archer (25 coupons)

iv. STR needed to become a warrior (35 coupons)

v. INT needed to become a magician (20 coupons)

vi. EXP needed to Level 2 from Level 1 (15 coupons)

3. Once you have collected the right amount of coupon for the answer of your question, talk to Cloto and you will receive a pass.



4. If you're not the leader of the party, pass the yellow Pass to your party leader. If you are the party leader, collect all 3 pass from your party members.

5. For the party leader, once you have collected all 3 Passes, talk to Cloto and the portal will be opened for the next stage.



Party Quest - Stage 2

You need to be at Level 21-30 to do the party quest



1. Walk to the right of the map and talk to Cloto.

2. The party members should climb on each vine while you, the party leader should stand aside and click Cloto till you get the right combination.

3. If the combination is wrong, try the other combination by asking one of the party members to climb the other empty vine. Keep trying until you get the correct combination.



4. Once you have the right combination, the portal will be opened for the next stage.



Party Quest - Stage 3

You need to be at Level 21-30 to do the party quest



This level is another combination with 5 platforms (1 kitten as platform 1, 2 kittens as platform 2, and so on)

1. Walk to the right of the map and talk to Cloto.



2. The party members should get on the platform while you, the party leader should stand aside and click Cloto till you get the correct combination.

Tips* It is recommended that the party go through the combinations in numerical order:

1-2-3, 1-2-4, 1-2-5, 1-3-4, 1-3-5, 1-4-5, 2-3-4, 2-3-5, 2-4-5, 3-4-5



3. Keep trying the recommended combinations in numerical order till you get the correct combination.

4. Once you get the correct combination, the portal will be opened for the next stage.



Party Quest - Stage 4

You need to be at Level 21-30 to do the party quest



This level is another combination with 6 platform barrels.

1. Climb up all the way and talk to Cloto who is located at the right side of the map..



2. The party members should get on the platform barrels while you, the party leader should stand aside and click Cloto till you get the correct combination.

Tips* It is recommended that the party go through the combinations in numerical order:

1-2-3, 1-2-4, 1-2-5, 1-2-6, 1-3-4, 1-3-5, 1-3-6, 1-4-5, 1-4-6, 1-5-6, 2-3-4, 2-3-5, 2-3-6, 2-4-5, 2-4-6, 2-5-6, 3-4-5, 3-4-6, 3-5-6

3. Keep trying the recommended combinations in numerical order till you get the correct combination.

4. Once you get the correct combination, the portal will be opened for the next stage.



Party Quest - Final Stage

You need to be at Level 21-30 to do the party quest



Tips* Wait for some time at the entrance of the map and wait for the monsters to spawn so that you have enough Passes.

1. Jump down and fight three Curse Eyes.

Tips* Monsters do actually drop Pass now even though it is a corner kill. Wizet fixed that bug in the new patch.



2. Collect the Passes after killing the Curse Eyes and go through the portal on the left to the lower level.

3. This time there are Jr. Neckis below. Jump down and kill 6 Jr. Neckis.



4. Collect the Passes that dropped by Jr. Neckis.

5. Proceed to the lower level through the portal on the right.



6. Prepare potions and support skills before jumping down to fight King Slime.

7. Once you're ready, jump down and take on King Slime.



Note* Becareful of its Earthquake skill. The damage is high.

8. Once you have taken down King Slime, climb back up to Cloto.



9. Make sure you have enough Passes to clear the Final stage. If you don't have enough Passes to clear the stage, you have no choice but to get out of here by clicking Nella.

10. After talking to Cloto, you'll receive your reward and will be teleported to the Bonus Stage.

Note* Look out on the right bottom of your screen to know what prize you have received from Nella. You'll be automatically be taken to the Exit Stage once you talk to Nella again.



Party Quest - Bonus Stage

You need to be at Level 21-30 to do the party quest



This Bonus Stage is filled with Horned Mushroom and Green Mushroom. The spawn rate is high in this area. Please be considerate as to not stay in this area too long, and let other parties participate in the Party Quest.

Note* Look out on the right bottom of your screen to know what prize you have received from Nella.



1. Walk towards Nella and talk to her. You will be teleported to the Exit Stage.

Party Quest - Exit Stage

You need to be at Level 21-30 to do the party quest



Talk to Nella, and you and your party members will be taken outside into Kerning City once again.

Monday, 23 November 2009

MapleStory Guild Quest Guide

Recommendations:

1 party member who is at least level 30 or below.

1 party member who is a Thief with Dark Sight skill.

1 party member who is a Magician with Teleport and Dispel skill.

1 party member who is a Ranger/Sniper.

Party members with good jumping skills.

Guild Quest - Stage 0

You need to belong to a guild and be inside a party with at least 6 people.


1. The Guild Master or Jr. Master needs to acquire a queue number from NPC Shuang. The party member who registers for the Guild Quest is the party leader for the quest. maplestory mesos

2. When you receive a notice that it's your guild's turn, party members must gather at NPC Shuang and double click on him.

3. The party members will be transported automatically to the next map.

4. 3 minutes will be given for any last-minute organization of the party.

5. Once the 3 minutes is up, enter the portal and start hitting the purple crystal on the rocks until you obtain a Protector Rock for each of your party member.

Purple crystal on the rock

6. It is compulsary to equip the Protector Rock before entering the next stage, or else the party member who doesn't equip it will die instantly.

Guild Quest - Stage 1

You need to belong to a guild and be inside a party with at least 6 people.

1. There is 3 kinds of statue as you enter the Stage 1.

2. The main purpose of this stage is to follow/mimic according to the combination of the glowing statues by hitting it.

Statue A Statue B Statue c

3. The guild members are appointed all over the map to observe the combination of the glowing statues.

4. Once the guild members are in position, the party leader talks to Gatekeeper who is located in the middle of the map and the combination will be initiated.

5. This stage involve 3 parts:

- 4 combination of glowing statue

- 5 combination of glowing statue

- 6 combination of glowing statue

Gatekeeper

6. Once you have cleared the stage, enter the portal, walk to the other end of the map and enter the next stage.

Guild Quest - Stage 2

You need to belong to a guild and be inside a party with at least 6 people.

Hall of the Knight

In this stage, there are 4 rooms: Room A, Room B, Room C and Room D where a task has to be performed in each of the rooms.

Do take note that certain rooms require certain skills from party members in order to clear the stage. It is advisable for the leader to assign the party members with the appropriate skills to each room to minimise time wastage.

This stage basically requires party members to obtain 4 Longinus Spears to unlock the door and move on to the next stage at the bottom right of the map. To put the Longinus Spear into your inventory, press jump and then press the appointed key to pick up the item.

ROOM A (ROOM OF FAITH)

1. 3 party members with good jumping skills are required as there are 3 sections of the jumping quest: Jumping Quest 1 (JQ1), Jumping Quest 2 (JQ2) and Jumping Quest 3 (JQ3).

2. Once the party member has reached the top, hit the chain until it is broken and take the Longinus Spear. There should be a total of 3 Longinus Spears in this room.

ROOM B (ROOM OF COURAGE)

1. Attackers and probably 1 healer would be appropriate for this stage where the party members would have to kill Muscle Stones and Master Muscle Stones on the bottom and top platform to obtain 1 Key.

Muscle Stone Master Muscle Stone Key

2. The Key will be picked up by one of the party member to unlock Room C (Room of Pledge).

ROOM C (ROOM OF PLEDGE)

1. Party member with any level of Dark Sight (Thief) and Teleport (Magician) skill is needed to clear this room. DO NOT TOUCH THE MUSCLE STONES ON THE TOP PLATFORM AS THEY DEAL A GREAT AMOUNT OF DAMAGE TO PARTY MEMBERS.

2. To unlock the door to this room, simply drop the obtained Key from Room B in front of the door and wait for about 3-5 seconds.

3. The Magician with the Teleport skill should teleport to the end of the map on the right at the bottom platform.

4. Once he or she reached the end of the map, hit the piled stones and box to obtain 1 Rusty Key.
Rusty Key

5. Teleport back to the left and pass the obtained Rusty Key to the Thief with Dark Sight. Make sure the Thief does not have the Longinus Spear in his/her inventory.

6. At the top platform, the Thief will have to use his or her Dark Sight skill and walk all the way to the end of the map on the right.

7. There will be a door on the right that is locked. Drop the Rusty Key in front of the door and wait for 3-5 seconds for the door to be unlocked.

8. Head into the room, hit the chain to break it and take the Longinus Spear.

9. Use Dark Sight skill again and head out of the room on the left.

ROOM D (ROOM OF GLORY)

1. 4 party members with the Haste skill at max level and at least Level 17 Teleport skill is needed for this room. Also, make sure these 4 party members have Longinus Spears in their inventories.

2. This room is another jumping quest which has 4 sections: Jumping Quest 1 (JQ1), Jumping Quest 2 (JQ2), Jumping Quest 3 (JQ3), Jumping Quest 4 (JQ4)

3. 2 party members with Haste skill should do JQ1 and JQ2.

4. 1 party member should complete JQ3 by following the combination of 2-1-5-2-2-1-2 to reach the top.

5. 1 party member with Level 17 Teleport jumps JQ4.

6. Once the party members reach the top, drop the Longinus Spear directly on the altar.

7. An earthquake will occur, which means that the door to the next stage has been unlocked. Move out to Hall of the Knight and head to the bottom right of the map to enter the next stage.

Guild Quest - Stage 3

You need to belong to a guild and be inside a party with at least 6 people.

Fountain of the Wiseman

1. As you enter Stage 3, you will encounter several Black Knights and Myst Knights. Kill them before you talk to Guard Statue.

Black Knight Myst Knight Guard Statue

2. Black Knight and Myst Knight will drop a total of 4 Badge Of Courage and 4 Wisdom Scroll.

Badge Of Courage Wisdom Scroll

3. One of the party members should head up to the top left of the map into the Wine Cellar and hit all the boxes to obtain a total of 4 700-yr-old Jr. Necki Whiskey.

700-yr-old Jr. Necki Whiskey

4. On the other hand, the other party members should go to the top right of the map into the Center Banquet and hit the covered food to obtain a total of 4 Spoiled Food.

Spoiled Food

5. Once you have obtained all the items, drop any of the obtained items in front of the statue and get the correct combination to clear this stage.

6. Every failed try of the combination will spawn 2 Black Knights on either side of the map. Inform your party members to prepare themselves for the attack after each try.

7. If the combination is still wrong after 7 tries, a large amount of Black Knights and Myst Knights will spawn, and the entire combination will be reset.

Guild Quest - Stage 4

You need to belong to a guild and be inside a party with at least 6 people.

Underground Waterway

1. Double click on Sharen III's Will. He will request your party members to obtain 4 items for him.

Sharen III's Shoes from Hole 1

Sharen III's Pants from Hole 2

Sharen III's Top from Hole 3

Sharen III's Crown from Hole 4

2. Assign the party members to obtain the items from each hole, depending on the character's requirement to get the item.

HOLE 1



1. This hole requires attackers and at least 1 healer to kill 9 Puppet Golems. There will be a total of 9 Sign Of Evil dropped by the Puppet Golems.

Puppet Golem Sign of Evil

2. Collect the 9 Sign Of Evil and drop them in front of the door on the right side of the map to unlock it.

3. Enter the door and a party member is required to do the jumping quest.



4. Once the party member has reached the other end of the map, hit the box and pick up 1 Sharen III's Pants.

HOLE 2



1. Hole 2 is basically another jumping quest. A party member with good jumping skill should complete this jumping quest.

2. Jump to the top left of the map, hit the box and pick up 1 Sharen III's Shoes.

HOLE 3



1. Hole 3 requires A PARTY MEMBER BELOW LEVEL 30 .

2. Head into the hole and Devil Slimes will spawn.

Devil Slime

3. Collect all the Sign Of Evil and drop it in front of the door on the top right of the map to unlock it.

4. Enter the door and there will be a jumping quest to be done.



5. Jump until the party member reaches the top left of the map, hit the box and pick up 1 Sharen III's Top.

HOLE 4



1. Hole 4 requires A HERMIT WITH KEEN EYE SKILL AT MAX LEVEL or A SNIPER/RANGER (preferably a Sniper or a Ranger) to kill the Gargoyle at the top of the map.
2. After that, kill all the other Jr. Gargoyles and pick up a total of 8 Sign Of Evil.

3. Drop the collected items in front of the door to unlock it.

4. Enter the door to go into the next map.



5. Teleport by pressing up in front of the holes until the party member reaches the top of the map, hit the box, and pick up 1 Sharen III's Crown.


Guild Quest - Stage 5

You need to belong to a guild and be inside a party with at least 6 people.



From Underground Water map (Stage 5)

Sharen III's Grave

1. In Sharen III's Grave, drop the collected items in front of the skull on the right side of the map in order:

Sharen III's Shoes

Sharen III's Pants

Sharen III's Top

Sharen III's Crown.

2. Wait for a few seconds, and Sharen III's Spirit will appear.

Sharen III's Spirit

3. Sharen III's Spirit will then break the sealed door. Enter the door to the next map.



4. In the next room, another door on the right side of the map is locked and can only be opened if one of the party members sacrifice himself/herself.

5. To sacrifice, one of the party members simply drop the Protector Rock in front of the door. The party member will then die instantly and the door will be unlocked. It is preferable to sacrifice the lowest level party member, ie: a less than Level 30 character.

6. Once the door is unlocked, enter the door to proceed to the final stage.


Guild Quest - Stage 6 (Final Stage)

You need to belong to a guild and be inside a party with at least 6 people.

1. This is the final stage where party members will encounter the final boss, Ergoth.

Ergoth

2. Prepare all of the party's supportive skills before breaking the crystal on the throne at the right side of the map for Ergoth to be released.

3. Once prepared, break the crystal. Hidden Street wishes you all the best in fighting Ergoth.



4. Beware of its bodyguards too: Lion Statue A, Lion Statue B, Knight Statue A, Knight Statue B.

5. After you have killed Ergoth, proceed to the Bonus Stage.

Lion Statue A Lion Statue B

Knight Statue A Knight Statue B



Guild Quest - Bonus Stage

You need to belong to a guild and be inside a party with at least 6 people.

1. Hit as many boxes within 30 seconds to obtain random items from the boxes.

2. Once the time is up, the party will be teleported to the exit of the Guild Quest.