Showing posts with label Maplestory Magician Guide. Show all posts
Showing posts with label Maplestory Magician Guide. Show all posts

Friday, 20 November 2009

MapleStory: Magician Guide 8-30

The following are all magician skill and stat builds for a first job magician.

Stat builds: Stat builds are much simpler than skill builds. The following are not in any particular order as they all work. Strength and Dexterity are never needed. Keep them at 4. Intelligence is your main attacking stat. The higher your intelligence, the higher damage you will hit with your spells. Luck adds to damage, but not nearly as much as intelligence. Luck is mainly added in order to equip armor and weapons.

Build A: Standard Build

Level 8: Intelligence: 48 Luck: 11

For every level from 9-30, put 4 points in Intelligence and 1 in Luck.

Why is this build good?

With this build, you will never be short on your luck requirements. You will be able to equip all your armor and weapons at the appropriate levels while still having a lot of maplestory power leveling.

Build B: Luckless Build

Level 8-30: Put all stat points into Intelligence

Why is this build good?

Luckless magicians are more powerful than their normal luck counterparts. This comes at a cost. Because they cannot equip the appropriate armors for their levels, they suffer on defense and magical defense.

Skill Builds: Skill builds are much harder to create because there are so many more options. The following skills are the skills available to Magicians in the first job.

Improving Improving Mana Recovery: This is a passive skill that should be maxed in all builds. It raises the amount of Mana recovered every ten seconds. It saves money and potions. It has no prerequisite.

Improving Max Improving Max Improving Max Mana Increase: This is another passive skill that should be maxed. It increases your max mana every time you level. By the end game, it gives more than three thousand extra mana compared to another end game magician who had not invested any points into it. It has a prerequisite of five points in Improving Improving Mana Recovery.

Magic Guard: This is an active skill that is essential as you level as a magician. When you are hit by a monster, and magic guard is activated, part of the damage hits your mana, and part hits your hit points. This allows a magician to take on the toughest monsters in the game. It has no prerequisite.

Magic Armor: This is the one of the only skills that a magician does not need to max. It adds a set amount of physical defense. Though it it better than Magic Guard during the first job, its use is very limited. When you are facing a monster that hits for thousands of damage, forty physical defense is useless. It has a prerequisite of three points in Magic Guard.

Energy Bolt: This is one of two magic attacks that you will receive as a Magician. It sends a ball of energy at the enemy. It has no prerequisite.

Magic Claw: This is the other magic attack Magicians receive. It attacks twice. It's prerequisite is one skill point invested in Energy Bolt.

Energy Bolt vs. Magic Claw

There are many differences between Energy Bolt and Magic Claw:

Power: Magic Claw hits with two hits of 40 Spell Attack each. Energy Bolt hits once wth fifty five power. However, Magic defense is factored in twice with magic claw and only once with Energy Bolt.

Cost: Energy Bolt uses six less Mana than Magic Claw. However, Magic Claw has a better Damage to Cost ratio. Also, Energy Bolt users will have an extra skill point.

Accessibility: Magic Claw goes through walls. Energy Bolt doesn't. Magic Claw also has slightly longer range. They have very similiar casting times.

The Verdict: Magic Claw is the preferred route to go, but Energy Bolt is still a viable option if you want to be unique.

Skill Build: Magic Claw and Energy Bolt are interchangeable.

Level 8: +1 Energy Bolt

Level 9: +3 Improving Improving Mana Recovery

Level 10: +2 Improving Improving Mana Recovery +1 Improving Max Improving Max Improving Max Mana Increase

Level 11: +3 Improving Max Improving Max Improving Max Mana Increase

Level 12: +3 Improving Max Improving Max Improving Max Mana Increase

Level 13: +3 Improving Max Improving Max Improving Max Mana Increase

Level 14: +3 Improving Improving Mana Recovery

Level 15: +3 Improving Improving Mana Recovery

Level 16: +3 Improving Improving Mana Recovery

Level 17: +2 Improving Improving Mana Recovery +1 Magic Claw

Level 18: +3 Magic Claw

Level 19: +3 Magic Claw

Level 20: +2Magic Claw Save one point

Level 21: +4 Magic Claw

Level 22: +2 Magic Claw Save one point

Level 23: +4 Magic Claw

Level 24: +1 Magic Claw +2 Magic Guard

Level 25: +3 Magic Guard

Level 26: +3 Magic Guard

Level 27: +3 Magic Guard

Level 28: +3 Magic Guard

Level 29: +3 Magic Guard

Level 30: +3 Magic Guard

Total: 16 Improving Improving Mana Recovery, 10 Improving Max Improving Max Improving Max Mana Increase, 20 Magic Guard, 1 Energy Bolt, 20 Magic Claw

This build provides the most mana. It maxes out the most important attacks and buffs. The following are variations on the skill build:

Variation A: Max Mana

Level 8: +1 Improving Mana Recovery

Level 9: +3 Improving Mana Recovery

Level 10: +1 Improving Mana Recovery +2 Improving Max Improving Max Mana Increase

Level 11: +3 Improving Max Improving Max Mana Increase

Level 12: +3 Improving Max Improving Max Mana Increase

Level 13: +2 Improving Max Improving Max Mana Increase +1 Energy Bolt

Level 14-30: Revert back to the normal skill build

This variation adds even more max mana, maplestory mesos ,but it is a very hard build. Because you lack a magic attack for five levels, leveling will be tough. However, with Henesys Party Quest (Guide Coming Soon), the five levels will shoot by.

Variation B: Early Damage

Level 8: +1 Energy Bolt

Level 9: +3 Magic Claw

Level 10: +3 Magic Claw

Level 11: +3 Magic Claw

Level 12: +3 Magic Claw

Level 13: +3 Magic Claw

Level 14: +3 Magic Claw

Level 15: +2 Magic Claw +1 Improving Mana Recovery

Level 16: +3 Improving Mana Recovery

Level 17: +1 Improving Mana Recovery +2 Improving Max Mana Increase

Level 18: +3 Improving Max Mana Increase

Level 19: +3 Improving Max Mana Increase

Level 20: +2 Improving Max Mana Increase +1 Improving Mana Recovery

Level 21: +3 Improving Mana Recovery

Level 22: +3 Improving Mana Recovery

Level 23: +3 Improving Mana Recovery

Level 24: +1 Improving Mana Recovery +2 Magic Guard

Level 25-30: Revert back to standard build.

This variation is for the impatient players. It give the short term advantage of a good attack in exchange for the long term loss of Mana.

Tuesday, 10 November 2009

Maple Story Magician guide

Beginner stat point distribution
The Mage's main stat is INT. This stat increases magic damage and defense. It also increases the amount of maplestory mesos you will get per level up. You'll be spending most of your stat points in here. LUK is the secondary stat. It raises availability and decreases the amount of EXP you lose when you die.

It doesn't matter what your INT and LUK are as long as you rolled at least STR and DEX as fives or lower. If you didn't get the stats you want click the little red dice next to your character at character creation. Now how to spend your stat points during levels is easy enough to understand. First you need to see that your LUK is 13 at level 10. Don't make it 13 any time before or after Level 10. Then you can spend all your stat points in LUK but other wise they all go into INT. This will allow you to wear most equipment (maybe not all on the level requirements) and since INT gives more maplestory, your maplestory levels will be quite high after a few levels. If you are feeling you are taking to much damage or just don't like your armor go ahead and spend some stat points into LUK on levels other than 15,20,etc (not recommenced)

Leveling Tips

LVL 1-8: Here you should still be on Maple Island the first island. Stay in the first few areas of the island and fight green and blue snails. Once you're at lvl 8 move on to Victoria Island by taking the Victoria form South Perry.

LVL 8-13: Start fighting in the training area one screen west of Heresy's is the bowman town. You want to stay on the bottom floor of the area and fight the snails you see. Use your Energy Bolt as often as possible and when maplestory runs out stand on the key on both side of the screen and recover.

LVL 13-18: Time to move up a floor in the training area. This floor is covered with Green Slimes. These will do about 6 damages to you if you haven't bought all the armor. These give 10 EXP a pop so things go buy pretty quickly.

LVL 18-20: Either stay on the slime Floor for a level or two more or move up to the Orange shroom floor. The orange shroom will give 15 EXP per kill but you will have to take about 3 shots to kill them which by now aren't a whole lot of maplestory but takes a while

LVL 21-30: To the Horny Mushroom tree. These guys will give you over .10% for the next few levels. Fight these guys all the way up to level 30

LVL 25-31: Do the PQ if you want too. Mages are the most useful character in the PQ and will be accepted into parties easier. If you don't feel like waiting for the PQ then just go level on Horny Mushrooms.

LVL 31-40: Either level on boars or fire boars there are a bunch of spots near Perion like the burning zone or the land of wild boars.
Skills

A) Passive Skills

Imaplestoryroving maplestory recovery:

- Prerequisites: none

- Master level: 16

- Description: With this skill you'll be able to recover even more maplestory every 10 seconds. maplestory recovery is also dependant on the level of the mage. Each skill point here increases the amount of maplestory
Imaplestoryroving Max maplestory Increase:

- Prerequisites: Imaplestoryroving maplestory recovery 5

- Master level: 10

- Description: This skill will increase the amount of maplestory you get per level up. The more points put in the skill the more maplestory. Also if this skill has points in it if you should decide to put a stat point into maplestory then the increase would be more than normal.
B) Defensive Skills

Magic Guard:

- Prerequisites: none

- Master level: 20

- Description: Temaplestoryorarily replaces damage to HP with maplestory. If there is no maplestory the HP takes a full beating.
Magic Armor:

- Prerequisites: Magic Guard 3

- Master level: 20

- Description: Temporarily boosts weapon defense of the mage
C) Offensive spells

Energy bolt:

- Prerequisites: none

- Master level: 20

- Description: Uses maplestory to shoot a bolt of magic at an enemy. maplestory cost doubles at level 11
Magic Claw:

- Prerequisites: Energy Bolt 1

- Master level: 20

- Description: Uses maplestory to attack the enemy two times with a magic claw. The maplestory cost doubles at level 11

D) SP detail

Lvl 8- 1 SP into maplestory Recovery

Lvl 9- 3 SP into maplestory Recovery

Lvl 10- 1 SP into maplestory Recovery, 2 SP into maplestory Increase

Lvl 11- 3 SP into maplestory Increase

Lvl 12- 3 SP into maplestory Increase

Lvl 13- 2 SP into maplestory Increase (Maxed), 1 SP into maplestory Recovery

Lvl 14- 3 SP into maplestory Recovery

Lvl 15- 3 SP into maplestory Recovery

Lvl 16- 3 SP into maplestory Recovery

Lvl 17- 1 SP into maplestory Recovery (Maxed), 1 SP into Energy Bolt, 1 SP into Magic Claw

Lvl 18- 3 SP into Magic Claw

Lvl 19- 3 SP into Magic Claw

Lvl 20- 3 SP into Magic Claw

Lvl 21- Save SP (Due to Magic Claw doubles maplestory after lvl 10)

Lvl 22- Save SP

Lvl 23- 9 SP into Magic Claw

Lvl 24- 1 SP into Magic Claw (Maxed), 2 SP into Magic Guard

Lvl 25- 3 SP into Magic Guard

Lvl 26- 3 SP into Magic Guard

Lvl 27- 3 SP into Magic Guard

Lvl 28- 3 SP into Magic Guard

Lvl 29- 3 SP into Magic Guard

Lvl 30- 3 SP into Magic Guard (Maxed)

Friday, 6 November 2009

Maigician Guides

Introduction
"Studying ancient studies is their virtue, so high intelligence is a top priority. Since they spend all their time researching, they may not have much of strength or stamina, and they use staffs and wands as their main weapons. For armor, they prefer light ones like robes with minimal defense. They can't put on heavy armor." maplestory mesos

To use this guide, simply find the section you wish to view. Using the Table Of Contents, click Ctrl + F and enter what you are looking for. Also, you'll find many "What I did" parts throughout the guide to show you what I did on this part and maybe give you some ideas. So if you're wondering what it is and why it's there, now you know! Enjoy!

And I apologize in advance if your head starts to spin after reading a section since they tend to be very long. They do, however, contain lots of intructions and descriptions so I'm pretty sure it'll help. I've seperated them into paragraphs to try helping your head not hurt.

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Starting Out
When you first log in and create your character, make sure you have these stats.

Str-4 or 5 (perfect stat:4)

Dex-4 or 5 (perfect stat:4)

Int-x

Luk-x

The Int and Luk don't really matter so long as you have 4 (or 5) as Str AND Dex. If you don't get these stats, click the little red die next to them to randomize them. Keep trying until you get the stats above. If you do get strength, just know that it will take many damage points from your intelligence. Think of the equation as a sacrifice. If you sacrifice time and strength now, you will gain time and damage later. But if you sacrifice inteligence now, you will see other mages are your level go crazy leveling and do massive damage while you are suffering. That's why if you know you will stick to a mage, don't get any dex, at all. Do not get dexterity. DO NOT GET DEXTERITY. However much I can stress on stats, dexterity is extremely useless. Once mages get magic, they don't need anything else. Dexterity is for aiming. Inteligence is aiming for magic users. I can not imagine a warrior cleric. I don't recommend it either.

After you have done that, remember to customize your key settings. This is usually the first thing I do because I find that the default key settings are rather difficult to use. Remember, NEVER GO THROUGH ANY OF THE PORTALS (except the one into the house on the second map)! Always talk to the people and do what they say because they are easy exp!!! After you talk to the last guy (who sends you into the first map with the monsters), then you can go through portals again. Note, this only applies for the maps with npcs without monsters. Towns do not count. xP

Put all your AP into Int if you want to have a high attack when you first become a mage. I would recommend staying at that first map and killing green snails and, occasionally, some blue snails also. That is the easiest way for mages to level in the beginning. Don't kill any shrooms or red snails for mages will most likely get hurt, and it's not worth the time. At level 5 or 6, go talk to Maria (which is about 3 maps away) and do her "quest" which requires you to go into Amherst and talk to Steven. Then you go back to Maria and she'll give you a headband or hat as a thanks for doing her task. Then, I'd go back to training at that first map, but that's really up to you.

You might really want to do Bigg's quest (which requires 10 orange mushroom tops and 30 blue snail shells), but I advise you not to do it for, as I have stated before, mages can't really kill orange mushies. After you reach level 7 or 8, head to the port, talk to Shane, and go to Victoria Island. This trip will cost you 150 mesos so make sure you have enough!

Keep in mind while you level that you need 20 Int and to be level 8 to become a mage. And (I can't say this enough) NEVER PUT ANY OF YOUR AP INTO STR OR DEX!!!!! (Or hp + mp since that's just wasting it, in my opinion)

(To become a Mage is on the next section)

What I did:

I got the perfect stat to start with, then customized my key settings (of course). I, obviously, talked to all the people and did what they said. Then I stayed at that first map until I reached level 6. Then, I helped Maria then went back to that first map to train until I reached level 8. During all those levels, I put ALL my AP into Int. Then, I went over to Victoria Island. (woo hoo?)

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Becoming a Mage
So now you should be either level 7 or 8 and on Victoria Island. If you're level 7, I suggest you go to Thicket Around the Beach III (I think that's the one with green snails all over the bottom) and train to level 8. Then go to Ellinia. (If you have a lot of meso and time plus want scrolls to all the towns, then make a "road trip" and go get the scrolls now. After your job advancement, taxi/boat dude will cost a lot more.) When you get to Ellinia, go all the way up into the Magic Library and talk to Grendel the Really Old, the floating old mage who will ask if you want to become a magician. SAY YES!

You will get a boost in mp and one SP (Skill Point) when you first become a mage. I would really REALLY recommend you put that SP into Magic Bolt, which is the second to last skill on the list. Then, you start training, and all that good stuff is down there in another section. So basically.

WELCOME TO THE MAGE WORLD!

About the AP and the SP. You get 5 AP per level and 3 SP per level. Remember to spend them right when you get them because if you die, you lose all of them! (And it's just better to spend them right when you get them since they boost your attack, mp recovery, etc.) Always put AP into Int unless you're on level _0, _3, _5, or _8 (the "_" means "-insert number here-"). Then, you put some into Luk, depending on the next requirement. A SP build is in another section (the next one).

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Skill Build
Oh yay! I love skill building!!! Why? Because you get stronger and better attack with basically each SP. (Hehe)

Okay. I have 2 skill builds here. One which is what everybody ELSE calls "Perfect Skills" and the one which I call "Perfect Skills". Yes, there IS a difference! One makes you start and blah into MP first. And mine makes you blah into attack first! And don't worry. I have my reasons.

Everybody else's Perfect Skills

lvl...What to put into

8.....+1 MP recovery

9.....+3 MP recovery

10....+2 MP recovery, +1 Max MP

11....+3 Max MP

12....+3 Max MP

13....+3 Max MP

14....+2 MP recovery, +1 Energy Bolt

15....+3 MP recovery

16....+3 MP recovery

17....+3 MP recovery

18....+2 MP recovery, +1 Magic Claw

19....+3 Magic Claw

20....+3 Magic Claw

21....+3 Magic Claw

22....+3 Magic Claw

23....+3 Magic Claw

24....+3 Magic Claw

25....+1 Magic Claw, +2 Magic Guard

26....+3 Magic Guard

27....+3 Magic Guard

28....+3 Magic Guard

29....+3 Magic Guard

30....+3 Magic Guard

The final result should be

Improving MP Recovery-16

Improving Max MP Increase-10

Magic Guard-20

Energy Bolt-1

Magic Claw-20


MY Perfect Skills

lvl...What to put into

8.....+1 Magic Bolt

9.....+3 Magic Claw

10....+3 Magic Claw

11....+2 Magic Claw, +1 MP recovery

12....+2 Magic Claw, +1 MP recovery

13....+3 MP recovery

14....+3 Max MP

15....+3 Max MP

16....+3 Max MP

17....+1 Max MP, +2 Magic Claw

18....+3 MP recovery

19....+3 Magic Claw

20....+3 Magic Claw

21....+2 Magic Claw, +1 MP recovery

22....+3 MP recovery

23....+3 MP recovery

24....+1 MP recovery, +2 Magic Guard

25....+3 Magic Guard

26....+3 Magic Guard

27....+3 Magic Guard

28....+3 Magic Guard

29....+3 Magic Guard

30....+3 Magic Guard

The final result should be

Improving MP Recovery-16

Improving Max MP Increase-10

Magic Guard-20

Energy Bolt-1

Magic Claw-20

See the difference? Yea. You get less max MP, but you level a LOT faster and that'll help you get more MP and attack. So it's up to you! :]

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Training
So this is what the hard part is! TRAINING!! (Also the most fustrating and annoying part, at times) I've made this nice list to show what a good place to hunt at what level is. How nice, huh? You can thank me later. ;]

Level.......Place

1-8

You're still on Maple Island here. :]

8-15

SLIME TREE!!! Or, of course, you can train with snails about 3 maps left of Henesys. That's a really good place also.

15-20

I suggest Pig Beach. That's basically the best place for that level. To get to Pig Beach, go to the 3-way road (the one between Lith, Kerning, and Henesys) and find this patch of yellow flowers and click UP. It'll take you to Hidden Street: Pig Beach.

In the 20s

Go to the Forest of Wisdom (2 maps outside Ellinia) to hunt Green Shrooms. This part you can forgo, but Green Shrooms drop pan lids, so I would go train there. :]

20-30

Horned Shrooms inside the tree about 4 maps away from Ellinia. It's right under the portal that you come in from (portal close to Ellinia). There are green and horned shrooms inside this tree, so it's a good training spot if you can 1-hit kill.

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Note from Angel4Blade:

Another good place for horned shrooms is the Ant Tunnel 1

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25-30

If you want, you can PQ. I would do this for the items, but since it's really crowded, it'll take a long time to get into the PQ itself. However, since you are a mage, you can get into a party REALLY easily.

30 onwards i guess so far as i've gotten :P

Boars and Fire Boars. Since you should be able to kill them quickly now (boars), this is the best training spot. Fire Boars is also a good place to train since they have pretty nice drops.

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Note from Angel4Blade:

At lv40, if you want to make some huge cash, you should go to Purple Plains 1(Amoria) and kill Sakura Cellions. They drop 300 mesos and a cellion tail which could be sold for 100 mesos minimum. Also, at these lvs, you can 1-2hit Ko Ligators, best spot to hunt them is in that swamp place in Kerning. They sometimes drop good stuff.

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That's all I can get to since I'm only level 36 in Scania and level 15 or so in Windia (when I wrote this). There'll be more when I level up in Windia since that's where I play. :]

Then again, leveling is all up to you. The best technique for balancing where to level is experience and meso. Make the proper balance and you'll be rich and powerful. The key is to max out where you can go by damage. If you can kill a monster in one hit, then that should be a right place. You want to kill the strongest monsters in on hit so that the exp is high. But if you can kill a monster in two hits, the experience is lower and mesos is lower, but the you receive higher level items.

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Contacting
Sorry that's all I could get done. I don't really know what else you would like. So I'll try to do more some other time, okay? Meanwhile, if you would like to see something added or you want to let me know of something wrong with this guide, please just PM me on the forum (my login there is also rinichan). but just in case, here's some contacting info (if you really really need to).

Forum ID - rinichan

Char (Windia) - rinichanx

Char (Scania) - Holiness (I won't go on that a lot)


I don't really want to be Emailed about that, so please just keep it to those.

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ETC
Here's what I WANT to get done later.

- More of the guide (of course) so please give me some comments with come ideas via PM or whisper

- Another guide on 2nd job advancement (most likely CLERIC since that's what I am)

And also, please don't EDIT this guide that much since I'd like it to be my work. If there are typos, please change them for me, though. Thanks a bunch!

Monday, 5 October 2009

Magician Guide of Maplestory

There are four characters you can choose in Maplestory: Warrior, Magician, Bowman and Thief. This time we will introduce Magician guide. Read the information below, i think they are useful.
Beginner stat point

The Mage's main stat is INT. This stat increases magic damage and defense. It also increases the amount of MP you will get per level up. You’ll be spending most of your stat points in here. LUK is the secondary stat. It raises availability and decreases the amount of EXP you lose when you die.
It doesn’t matter what your INT and LUK are as long as you rolled at least STR and DEX as fives or lower. If you didn't get the stats you want click the little red dice next to your character at character creation. Now how to spend your stat points during levels is easy enough to understand. First you need to see that your LUK is 13 at level 10. Don’t make it 13 any time before or after Level 10. Then you can spend all your stat points in LUK but other wise they all go into INT. This will allow you to wear most equipment (maybe not all on the level requirements) and since INT gives more MP, your MP levels will be quite high after a few levels. If you are feeling you are taking to much damage or just don’t like your armor go ahead and spend some stat points into LUK on levels other than 15,20,etc (not recommenced)

Leveling Tips

LVL 1-8: Here you should still be on Maple Island the first island. Stay in the first few areas of the island and fight green and blue snails. Once you're at lvl 8 move on to Victoria Island by taking the Victoria form South Perry.

LVL 8-13: Start fighting in the training area one screen west of Heresy’s is the bowman town. You want to stay on the bottom floor of the area and fight the snails you see. Use your Energy Bolt as often as possible and when MP runs out stand on the key on both side of the screen and recover.

LVL 13-18: Time to move up a floor in the training area. This floor is covered with Green Slimes. These will do about 6 damages to you if you haven’t bought all the armor. These give 10 EXP a pop so things go buy pretty quickly.

LVL 18-20: Either stay on the slime Floor for a level or two more or move up to the Orange shroom floor. The orange shroom will give 15 EXP per kill but you will have to take about 3 shots to kill them which by now aren’t a whole lot of MP but takes a while
LVL 21-30: To the Horny Mushroom tree. These guys will give you over .10% for the next few levels. Fight these guys all the way up to level 30

LVL 25-31: Do the PQ if you want too. Mages are the most useful character in the PQ and will be accepted into parties easier. If you don't feel like waiting for the PQ then just go level on Horny Mushrooms.

LVL 31-40: Either level on boars or fire boars there are a bunch of spots near Perion like the burning zone or the land of wild boars.

Skills

A) Passive Skills
Improving MP recovery:
- Prerequisites: none
- Master level: 16
- Description: With this skill you'll be able to recover even more MP every 10 seconds. MP recovery is also dependant on the level of the mage. Each skill point here increases the amount of MP

Improving Max MP Increase:
- Prerequisites: Improving MP recovery 5
- Master level: 10
- Description: This skill will increase the amount of MP you get per level up. The more points put in the skill the more MP. Also if this skill has points in it if you should decide to put a stat point into MP then the increase would be more than normal.

B) Defensive Skills
Magic Guard:
- Prerequisites: none
- Master level: 20
- Description: Temporarily replaces damage to HP with MP. If there is no MP the HP takes a full beating.

Magic Armor:
- Prerequisites: Magic Guard 3
- Master level: 20
- Description: Temporarily boosts weapon defense of the mage

C) Offensive spells
Energy bolt:
- Prerequisites: none
- Master level: 20
- Description: Uses MP to shoot a bolt of magic at an enemy. MP cost doubles at level 11

Magic Claw:
- Prerequisites: Energy Bolt 1
- Master level: 20
- Description: Uses MP to attack the enemy two times with a magic claw. The MP cost doubles at level 11

D) SP detail
Lvl 8- 1 SP into MP Recovery
Lvl 9- 3 SP into MP Recovery
Lvl 10- 1 SP into MP Recovery, 2 SP into MP Increase
Lvl 11- 3 SP into MP Increase
Lvl 12- 3 SP into MP Increase
Lvl 13- 2 SP into MP Increase (Maxed), 1 SP into MP Recovery
Lvl 14- 3 SP into MP Recovery
Lvl 15- 3 SP into MP Recovery
Lvl 16- 3 SP into MP Recovery
Lvl 17- 1 SP into MP Recovery (Maxed), 1 SP into Energy Bolt, 1 SP into Magic Claw
Lvl 18- 3 SP into Magic Claw
Lvl 19- 3 SP into Magic Claw
Lvl 20- 3 SP into Magic Claw
Lvl 21- Save SP (Due to Magic Claw doubles mp after lvl 10)
Lvl 22- Save SP
Lvl 23- 9 SP into Magic Claw
Lvl 24- 1 SP into Magic Claw (Maxed), 2 SP into Magic Guard
Lvl 25- 3 SP into Magic Guard
Lvl 26- 3 SP into Magic Guard
Lvl 27- 3 SP into Magic Guard
Lvl 28- 3 SP into Magic Guard
Lvl 29- 3 SP into Magic Guard
Lvl 30- 3 SP into Magic Guard (Maxed)