Wednesday 31 March 2010

MapleStory Fighter Guide

With a better speed, spears and pole arms, swords have the most reliable damage of we think any weapon in the game. All of these weapons are slower then swords making for faster kills, and. This makes most Crusaders both faster and stronger then other classes. You will need to be a very high level although they do have elements, like 90+, to have all elements maxed out.

Pages have the ability to attack with Fire, Ice, and Lightning. This means that if they find themselves in a situation where they are surrounded by monsters weak to fire they can whip out their fire attacks, they can quickly adapt to the change if the situation changes to ice-weak monsters in Maplestory. Plus, ice charge freezes the enemy for a second or two.

They also have Magic Crash which will allow them cancel out Magic Defense. Spearmen can choose to either stick with one weapon or go hybrid, meaning to master both weapons. It's strongly recommended that you stick with one weapon with the exception of Spearmen.

Wednesday 24 March 2010

MapleStory White Knight Tips

Both Swords and Blunt Weapons have their pros and cons, and the overall majority of White Knights are swords users. But, Blunt Weapons have their own Advantages as well.

Sword Pros:

Very Popular Weapon. Warriors have always been associated with Swords.
Swords have Stable damage and will produce the same kind of damage constantly to monsters.
Sword Cons:

Generally very expensive to buy in game, and to scroll.
Rather commonplace weapon to use, about 85% of GMS who have a White Knight or Crusader use swords, which can generally be boring to some.
Blunt weapon Pros:

Blunt weapons are stronger then Swords.
Blunt weapon users are rare, and so being one of the few give you a certain degree of comfort.
Very Inexpensive compared to Swords and to scroll.
Blunt weapon Cons:

Blunt weapons have unstable damage in Maplestory, and so the amount of damage a White Knight will produce will be at random.
Blunt weapons are slower then Swords, this is why using them is generally frowned upon.

Friday 19 March 2010

Weapon Chosen In Maplestory

Crusaders can choose from a variety of weapons. They can choose axes for low scrolling costs resulting in high weapon attack, but unstable damage, or swords for high costs but stable damage. They can choose 2-handed weapons for slower attack speed but higher damage per hit, or 1-handed weapons for faster attack speed but lower damage per hit. One weakness of Crusaders is that their skills result in a string of unstable damage. Against some monsters, this can result in wild damage variety, causing knockback issues in some cases compared to the stable damage of White Knights in Maplestory.

Also, Crusader's stun is interruptible, meaning if you were to hit the stunned monster after using coma/shout on it, it will become unstunned. This can be quite irritating dealing with a large mob around you. If Power Guard is on, bumping into the stunned monster will cause it to become unstunned. Crusaders also take a long time to master their attack skills, as they spend many levels mastering Combo first.

Wednesday 17 March 2010

MapleStory Winter character cards

Help your character dive into the spirit of the holidays with a sparkling new Winter Premium Character Card! These special cards each come with three items: a festive cap with a dangling poof-ball, a pair of fuzzy snow boots, and a fur-lined Santa Claus suit!

Male humans show their rugged individualism with patches on the knees of their holiday outfits while female humans keep things trendy with fuzzy little poof-balls on their leggings and coat.



Since they're from the desert, elves don't always remember the importance of staying warm. That's why the male elves' holiday outfit consists of shorts! At least they can keep their necks toasty with a soft scarf. Female elves, in their mini-skirts, will shiver as much as their male counterparts, but at least they'll look amazing doing so, with a pair of fuzzy armbands and a stylish bow choker.



Male giants sport the traditional Santa attire but with a modern twist: a fashionable turtleneck that peeks out from beneath the suit. Female giants play the Mrs. Claus role but again, with a twist: a figure-hugging top and a short skirt, with trendy leggings tucked into boots to complete the look.



Rebirthing has never been jollier! Get your holiday gear before they're gone on January 5th, 2010!

Monday 15 March 2010

Comparison between Warrior Jobs in Maplestory

Most of the Maplestory warrior classes are basically the same during 2nd job. All of them use Power Strike and Slash Blast as their main attacks. Basically the differences can be summed up in two areas: skills and weapon choices. The main skill difference is that Fighters get Rage, which boosts your party's weapon attack by 10. As it is free except for -10 wep def, which is not going to impact the damage you take much at all, takes no use slots and increases each party member's damage by several hundreds that during 2nd job this is strongly appreciated.

The other classes can give themselves a weapon attack boost as well, but need items to do so. Fighters also get Power Guard, reducing touch damage by 40% and deals it back to the monster. This is the main reason why Fighters/Crusaders are considered soloers is because this reduces pot costs immensely.

Pages get Threaten, a skill that lowers the enemies' weapon defense and Maplestoryweapon attack by 20, this is mostly used to lower damage dealt to you. Pages also get Power Guard, reducing touch damage by 40% and deals it back to the monster. This is one of the main reason why Pages/WKs are considered soloers is because this reduces pot costs immensely. Of course, constant KB and Ice Charge helps also to the soloing factor.

Friday 12 March 2010

Maplestory Pirate Guide

Pirate(first job transfer)61points
Somersault20、Straight1、Double Fire1、Dash1、Quick Motion19(Surplus 19 points Infighter Straight, Gunmen fire Double Fire ) Infighter(2nd job transfer)121points
HP+ MP Recovery19、Blockless Knuckle5+15、Knuckle Booster20、Double Upper20、Back Spin Blow20、Screw Punch20、Barrel Disguise1(Quick Motion+1)
Infighter(third job transfer)151points
Stun Mastery20、Energy Drain1+39、Energy Buster21、MP Recovery20、Transform1+19、Shockwave30
Infighter(fourth job transfer)
Maple Warrior30 Dragon Strike30 Fist30 Energy Orb30 Transform30 Demolition30
Snatch30 Wind Booster30 Time Leaf30
Dives the dragon to leave the deep pool30、Speed of light fist 30、Ultra energy 30、Superhuman 1+19、Jin Shouzhi 30、Demands life 30、nal velocity domain 、The waiting sends out

Gunmen fire(2nd job transfer)121 points
Precision Gun20、
Fast gunman5+15、 Rapid-fire20、 Confusing shooting20、 Fire bomb1、Feather light shoes5+19、Lasing speed kill20(1 make up the fast action of first job transfer)
Mates(third job transfer)151points
Triple shot20、Fort octopus30、Seagull air strike30、Jet flames11、Freezing Spray30、Navigation30
Captain(fourth job transfer)(after the fourth job transfer,we suggest that you add the Metal Storm, add Armed,and for other point fill rapid shot skills first.)
Strengthening ability30 、Navigation aids30、Super Fort octopus30、Carpet-air raid30、Metal Storm30、soul Control1、arms1+9、Rapid shot30、Weight shelling30
first job transfer need lvl 10,DEK20
gun : DEK 4 str 1
Fist: str 4 DEK 1

The will of the hero
Weight shelling

Armed attacks on state-specific skills,the attack results would be very good,not subject to restrictions on the scope of supply,also turned a very good offensive skills
The skills need to be obtained through job skills task

Rapid shot
Armed attacks on state-specific skills,the attack results very well,and not subject to restrictions on the scope of attacks,it is a very strong signs of the attack skills
The skills need to be obtained through job skills task

arms
the Sign skills for the fourth job transfer of Captain can be changed to Corsair to attack,the scope of the attack is unlimited,but can not climb the rope during the armed,because the ship has a durability, it is proposed to be added to the 10 point.
The skills need to be obtained through job skills task

soul Control
The skill is to become a monster to their baby, so that this monster to attack other monsters
it seems a bad practical,attacks between the monster carried out by their original own numerical attacks ,therefore, no special effects, and can only control a monster,proposes to add 1 point to play,not to add too much.
The skills need to be obtained through job skills task

Carpet-air raid
the fourth job transfer of captain is the only full-screen attack skills,If the conditional allowed, proposal to buy manual andupgrade it to 30 points,then the skill will full.It is a very luxurious skills,the only shortcomings is that there are 5 seconds of the cooling time
The skills need to be obtained through job skills task

Wednesday 10 March 2010

First Job of Magician in MapleStory

With this build, Magic Claw can be maxed before finishing Improving MP Recovery but after Max MP Increase, if you can afford the potion cost. Although higher level Magic Claw is better for faster training, see Funded Magician Build.

The Perfect Build: Although this build provides your character with the maximum amount of MP, it requires more time to train, as you will do minimal damage for a few levels. Some players say the amount of MP gained with this build is negligible. Until level 13, you should use the Three Snails skill you obtained as a Beginner. These first few levels is slow going unless there is an event going on. Having a friend to help you train more quickly through these first levels can be very beneficial.

10 Improving Max MP Increase (MAX).
1 Energy Bolt (1).
16 Improving MP Recovery (MAX).
20 Magic Claw (MAX).
20 Magic Guard (MAX).

Monday 8 March 2010

The Third Job in MapleStory

In the third job, these Mages undergo a nice power boost. Explosion has a range that rivals Fire Arrow, and a power that is equal to Fire Arrow, rendering it useless, seeing how Explosion is a mob skill, whilst Fire Arrow is stuck to one target at a time. Though, Fire Arrow may find solace in the fact that it gets an upgrade in the form of the Fire Mage's Magic Composition spell. This attack is a fusion of Fire and Poison placed into an ethereal bow.

When launched, this attack strikes with a Base Damageof 150, and also a 70% chance of Poisoning the enemy for 40 seconds. Fire Mages also get Poison Myst which is a poison based mob skill that initially hits one monster for damage and then creates a mist with 70% chance of poisoning for all monsters that travel within the mist.

Upon reaching the 4th job, Fire/Poison Archmages are a mirror image of Ice/Lightning Archmages, with the exception that you use Fire/Poison Skills. With Fire Demon, you can choose whichever monster to render vulnerable to Ice attacks. To add on to this set fantastic of Skills, you get to use Meteor which hit up to 15 monsters at once. 570 basic damage and Elquines, which you can summon a demon based on the Ice element.