Monday 5 October 2009

Magician Guide of Maplestory

There are four characters you can choose in Maplestory: Warrior, Magician, Bowman and Thief. This time we will introduce Magician guide. Read the information below, i think they are useful.
Beginner stat point

The Mage's main stat is INT. This stat increases magic damage and defense. It also increases the amount of MP you will get per level up. You’ll be spending most of your stat points in here. LUK is the secondary stat. It raises availability and decreases the amount of EXP you lose when you die.
It doesn’t matter what your INT and LUK are as long as you rolled at least STR and DEX as fives or lower. If you didn't get the stats you want click the little red dice next to your character at character creation. Now how to spend your stat points during levels is easy enough to understand. First you need to see that your LUK is 13 at level 10. Don’t make it 13 any time before or after Level 10. Then you can spend all your stat points in LUK but other wise they all go into INT. This will allow you to wear most equipment (maybe not all on the level requirements) and since INT gives more MP, your MP levels will be quite high after a few levels. If you are feeling you are taking to much damage or just don’t like your armor go ahead and spend some stat points into LUK on levels other than 15,20,etc (not recommenced)

Leveling Tips

LVL 1-8: Here you should still be on Maple Island the first island. Stay in the first few areas of the island and fight green and blue snails. Once you're at lvl 8 move on to Victoria Island by taking the Victoria form South Perry.

LVL 8-13: Start fighting in the training area one screen west of Heresy’s is the bowman town. You want to stay on the bottom floor of the area and fight the snails you see. Use your Energy Bolt as often as possible and when MP runs out stand on the key on both side of the screen and recover.

LVL 13-18: Time to move up a floor in the training area. This floor is covered with Green Slimes. These will do about 6 damages to you if you haven’t bought all the armor. These give 10 EXP a pop so things go buy pretty quickly.

LVL 18-20: Either stay on the slime Floor for a level or two more or move up to the Orange shroom floor. The orange shroom will give 15 EXP per kill but you will have to take about 3 shots to kill them which by now aren’t a whole lot of MP but takes a while
LVL 21-30: To the Horny Mushroom tree. These guys will give you over .10% for the next few levels. Fight these guys all the way up to level 30

LVL 25-31: Do the PQ if you want too. Mages are the most useful character in the PQ and will be accepted into parties easier. If you don't feel like waiting for the PQ then just go level on Horny Mushrooms.

LVL 31-40: Either level on boars or fire boars there are a bunch of spots near Perion like the burning zone or the land of wild boars.

Skills

A) Passive Skills
Improving MP recovery:
- Prerequisites: none
- Master level: 16
- Description: With this skill you'll be able to recover even more MP every 10 seconds. MP recovery is also dependant on the level of the mage. Each skill point here increases the amount of MP

Improving Max MP Increase:
- Prerequisites: Improving MP recovery 5
- Master level: 10
- Description: This skill will increase the amount of MP you get per level up. The more points put in the skill the more MP. Also if this skill has points in it if you should decide to put a stat point into MP then the increase would be more than normal.

B) Defensive Skills
Magic Guard:
- Prerequisites: none
- Master level: 20
- Description: Temporarily replaces damage to HP with MP. If there is no MP the HP takes a full beating.

Magic Armor:
- Prerequisites: Magic Guard 3
- Master level: 20
- Description: Temporarily boosts weapon defense of the mage

C) Offensive spells
Energy bolt:
- Prerequisites: none
- Master level: 20
- Description: Uses MP to shoot a bolt of magic at an enemy. MP cost doubles at level 11

Magic Claw:
- Prerequisites: Energy Bolt 1
- Master level: 20
- Description: Uses MP to attack the enemy two times with a magic claw. The MP cost doubles at level 11

D) SP detail
Lvl 8- 1 SP into MP Recovery
Lvl 9- 3 SP into MP Recovery
Lvl 10- 1 SP into MP Recovery, 2 SP into MP Increase
Lvl 11- 3 SP into MP Increase
Lvl 12- 3 SP into MP Increase
Lvl 13- 2 SP into MP Increase (Maxed), 1 SP into MP Recovery
Lvl 14- 3 SP into MP Recovery
Lvl 15- 3 SP into MP Recovery
Lvl 16- 3 SP into MP Recovery
Lvl 17- 1 SP into MP Recovery (Maxed), 1 SP into Energy Bolt, 1 SP into Magic Claw
Lvl 18- 3 SP into Magic Claw
Lvl 19- 3 SP into Magic Claw
Lvl 20- 3 SP into Magic Claw
Lvl 21- Save SP (Due to Magic Claw doubles mp after lvl 10)
Lvl 22- Save SP
Lvl 23- 9 SP into Magic Claw
Lvl 24- 1 SP into Magic Claw (Maxed), 2 SP into Magic Guard
Lvl 25- 3 SP into Magic Guard
Lvl 26- 3 SP into Magic Guard
Lvl 27- 3 SP into Magic Guard
Lvl 28- 3 SP into Magic Guard
Lvl 29- 3 SP into Magic Guard
Lvl 30- 3 SP into Magic Guard (Maxed)

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